Server rules

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By playing on Anphillia you agree to abide by the following rules. We provide both a simplified ruleset (directly below) and a version that provides context and examples to rules that are nuanced or potentially difficult to interpret at a glance (below the simplified ruleset). If you're in doubt about a rule, contact a DM (or ask your fellow players who may be able to provide an answer.)

Rulebook ("simplified")

1 General

1.1) Have fun! That's what you are here for and that's what we are trying to provide.
1.2) Do not have fun at the expense of others, they are here to have fun too.
1.3) Walking is encouraged at all times, except if your character has a reasonable reason to be running.
1.4) Please close doors/gates behind you.
1.5) Do not attack friendly NPCs as it will set their faction hostile to you.
1.6) Willfully cheating/exploiting will result in a ban.
1.7) Do not use high-magic CEP appearances or effects.
1.8) Do not attack players in Ranzington.
1.9) Do not ask to be a DM.
1.10) Do not play DMs against each other. If one DM has declined a request, don't go asking other DMs in the hopes that you get a different answer.
1.11) Conflicts, dispute and reporting of rule breaking should not take place in public channels.
1.12) Don't verbally abuse other players, DMs or Devs.

2 Roleplaying & Metagaming

2.1) Stay in character (IC). Play the choices you made at character creation (low intelligence, low charisma, etc.).
2.2) Do not metagame - player knowledge is not character knowledge.
2.3) Communication in tells or outside the game client (messenger services/voice chat etc.) does not mean you can forego IC talking and communication.
2.4) Logging to avoid death is not allowed.
2.5) Avoid long OOC discussions in game if there is no good reason for them.
2.6) Non-humanoid creatures that are not capable of speech cannot speak common languages.
2.7) If a DM avatar appears it's generally a reason to cease IC action (including PvP) and responses.

3 Character Creation

3.1) Your characters should have mundane names, not fancy titles or nicknames.
3.2) You may create as many characters as you want across any factions but we ask you not to metagame with them.
3.3) Choosing a deity is encouraged for every character. Clerics and Paladins are required to have a deity. A divine spellcaster's failure to please their deity may result in a loss of this power.
3.4) All monks must be a member of an order from established Forgotten Realms canon (or talk to DM PastorPug about using a custom monk order.)

4 Powergaming

4.1) Soloing is generally discouraged.
4.2) A party of players cleaving a bloody path across the island with no purpose besides XP farming/with very little or no interaction may result in an unkillable dragon and locked doors. PvP XP loss is fractional to that of death from an NPC.
4.3) Using animal empathy to pacify a creature for people to slaughter it effortlessly is considered an exploit.
4.4) We will grant limited relevels to fix mistakes or allow dead skills or the like to be replaced.
4.5) Multiboxing and account/character sharing is prohibited.

5 Death & Dying

5.1) XP loss is on par with memory loss. Dying in PvP would allow you to recall the battle and the result, but not enough to run back and rejoin it. Dying to an ogre and losing half a level is on par with forgetting the entire trip.
5.2) Picking up bodies, or scalping or burning while a fight still ongoing is not allowed.
5.3) Scalping, burning and burial of an enemy now incurs the same experience hit, and are simply down to a roleplaying choice.
5.4) Raising an enemy just to kill them again is not allowed.
5.5) Resurrecting an enemy in your faction's jail requires OOC consent.

6 Class Restrictions

6.1) Underdark races are only welcome in Axfell. (Drow, Duergar and Svirfneblin). Half-Drow can join any faction.
6.2) No Paladins in Axfell, no Blackguards in Cleaven.
6.3) Clerics must follow the 'one step alignment rule'.
6.4) Sorcerers cannot multi-class to Paladin.

7 PvP

7.1) Transition camping is not allowed, nor is transition bouncing.
7.2) Attacking an enemy on sight (because they show as hostile) without an IC reason will be punished: Soldiers carrying weapons and armor outside your fort generally means you're clearly identified as your faction, thus you could be killed on sight by hostile players.
7.3) Carrying away enemy dead (or burning/scalping/burying) while a PvP encounter is still ongoing is prohibited.
7.4) Intentionally hiding the corpses of your enemies is not allowed.
7.5) Betraying your own faction requires DM involvement.

We hope you'll enjoy your time in Anphillia! If you have questions or comments about rules (or anything else), message us via the DM channel, or on Discord https://discord.gg/Vw6q4bA Discord will also be a place to keep up to date with event announcements and other server related information.

Developer credit: eyesolated, Vico, Sherincall, Samurai_tbag. PastorPug


Rulebook ("annotated")

1 General

1.1) Have fun! That's what you are here for and that's what we are trying to provide.

1.2) Do not have fun at the expense of others, they are here to have fun too.

1.3) Walking is encouraged at all times, except if your character has a reasonable reason to be running - e.g. combat, fleeing an immediate threat or catching up to a group (short distances, not running across half the island). People don't run around all the time, they walk. And very little roleplay tends to occur when people are running (because people tend to be too busy battling NWN-pathfinding to be typing anything), If you start running into tangle traps or similar, this is your hint that you are running too much and should slow down.

1.4) Please close doors/gates behind you.

1.5) Do not attack friendly NPCs as it will set their faction hostile to you. If you have some good reason to then talk to a DM.

1.6) Willfully cheating/exploiting will result in a ban. Accidentally discovering some bug or glitch is of course not exploiting, but taking advantage of one is (and we'd like a bug report - in some kind of private message if its an issue that is exploitable.)

1.7) Do not use high-magic CEP appearances or effects (Anime girl heads, psi swords, arcane shields, etc).

1.8) Do not attack players in Ranzington. PvP within the city of Ranzington itself is a high crime and potentially treason which carries with it punishment both IC and OOC. Seris island, Ranzington Crypt and some of the farmland is free game.

1.9) Do not ask to be a DM. The team will announce if we are taking applications or simply contact those who we believe could be a good fit.

1.10) Do not play DMs against each other. If one DM has declined a request, don't go asking other DMs in the hopes that you find one that will agree to your request. Obviously if you have an issue with how a DM handled your request then you may take it up with another DM, but don't simply request the same thing from several different DMs without mentioning that you have already had your request denied.

1.11) Any kind of conflicts or grievance between you and another player or between you and a member of the Anphillia team should be handled in private (direct messages on Discord, or tells in game, DM channel or similar). Airing out grievances or naming-and-shaming in public places like general chat will get you penalized even if you are 'in the right'.

1.12) Don't verbally abuse other players or DMs or Devs. We're all here in our free time having fun, no one wants to put up with this. In-character swearing is fine as long as it's not just an excuse to harass someone.

2 Roleplaying & Metagaming

2.1) Stay in character (IC). Play the choices you made at character creation (low intelligence, low charisma). We actively reward good roleplay. Before resorting to OOC, consider if something can be said in an IC fashion, your fellow players will appreciate it too - e.g. instead of "//afk a min, wait for me", say "Hang on, I have something in my boot." That way you've provided something IC that your friends can react to.

2.2) Do not metagame (making use of knowledge you as a player have, that your character does not).

2.3) Communication in tells or outside the game client (messenger services/voice chat etc.) does not mean you can forego IC talking and communication - if a DM following you cannot see the exchange then it doesn't 'count'. Temporary exceptions may be made with DM approval (such as a character temporarily gaining telepathy, sending spells, etc.)
We allow some leeway for tells that facilitate people to get together to RP. E.g. sending a tell saying "Oh we're in the goblin cave, we'll return to the fort when done here and you can join up" is generally allowed. Players reacting to tells and running out alone to "accidentally" run into a group in the wilds to join them is metagaming, especially if that group is far afield, as opposed to having walked out the gate 10 seconds ago.

2.4) Logging to avoid death is not allowed and should you be caught, the punishment will far exceed the penalty death would have caused you.

2.5) Avoid long OOC discussions in game if there is no good reason for them (such as a DM appearing to discuss something), the Discord has channels for these kind of things, so no reason to disrupt the flow of rp. The Dream area is OOC and an exception to this rule.

2.6) Non-humanoid creatures that are not capable of speech cannot speak common languages. This means a druid polymorphed into a bear cannot yell "Run!". But a polymorphed character retains their intelligence so you have some leeway for emoting body languages or gesturing befitting the creature to try and convey a message.

2.7) If a DM avatar appears it's generally a reason to cease IC action (including PvP) and responses to discuss something in an OOC manner. So no need to rp your character's reaction to seeing a peculiar DM avatar (they're often peculiar to make sure you notice them!)

3 Character Creation

3.1) Your characters should have mundane names, not fancy titles or nicknames. If your character wants to be called Tim the Mighty then he should convince people to call him that ICly. No you can't be a Lord of Waterdeep, etc. Some leeway applies, e.g. races with clan/tribal names (dwarves/half-orcs) can use those.
In general, a name should make sense for the setting and not cause disruption (so don't name your character for famous real world people, famous characters from other media, intentionally offensive names, etc.)

3.2) You may create as many characters as you want across any factions but we ask you not to metagame with them. Players caught violating this trust or griefing will face the harshest penalties.

3.3) Choosing a deity is encouraged for every character, the Forgotten Realms setting is one of myriad deities and most characters should have a deity, even if they are not particularly devout. Clerics and Paladins are required to have a deity as their god is the ones who grants them their spells. They are expected to pray and worship, as they are blessed with great power (what form such devotion takes will vary from god to god, Mask would be content to have his clerics worship in secret, other gods would want more overt displays of faith and attempts at winning more converts.) Failure to please their divines may result in a loss of this power.

3.4) All monks must be a member of an order from established Forgotten Realms canon (or talk to DM PastorPug about using a custom monk order.)

4 Powergaming

4.1) Soloing for the sake of getting gold/experience/loot or any other advantage (such as going alone to Ranzington to access merchants or crafting stations not found in the forts) is generally discouraged. Firstly because Anphillia is a RP server and very little roleplaying will take place if everyone is out all on their own (it becomes a negative spiral - if four people from one faction are online and all out solo and a fifth logs on to find the fort empty, then he/she would go solo, and the sixth player would find the fort empty and go solo too, and so on.)
But also because the forts are army like factions that have IC reason to not want to dispatch lone soldiers on patrols.
Some exceptions apply - e.g. during low-population hours of the day there is some leeway, or instances where the soloing is motivated by roleplaying. Such as a cleric seeking out an area that is sacred to them for prayer or ritual, or a druid seeking a communion with nature. If in doubt send a message to the DM channel before venturing out, we will see it even if no DM is presently online.
Returning alone from e.g. Ranzington to your fort is allowed if you have no one to group with for the journey (or from the wilds to your fort if you log in some where alone), but the trip should be as direct as circumstances allow, instead of an excuse to take meandering detours to slaughter things. But again, any time you find yourself needing to make a long solo journey back to your fort (your party logged off or were all killed etc.), shooting a quick message to the DM channel is heavily encouraged.

4.2) A party of players cleaving a bloody path across the island with no purpose besides XP farming/with very little or no interaction may result in an unkillable dragon and locked doors. PVP XP loss is fractional to that of death from an NPC.

4.3) Using animal empathy to tame a creature to fight for you is not an exploit. Using animal empathy to pacify a creature for people to slaughter it effortlessly is considered an exploit. Having animals fight and die for your druid or ranger is allowed, but good or neutral aligned druids and rangers may face consequences if they carelessly throw as many animals as they can find to their death.

4.4) We will grant limited relevels to fix mistakes or allow dead skills or the like to be replaced. But this is not a service to make us power-build your character and unreasonable requests will be denied (such as replacing a feat/class you made use of to survive at low level that you want to replace now that you no longer need it).

4.5) Multiboxing (connecting with more than one account and character at a time) is not allowed, everyone gets to play one character at a time each. Same applies to sharing a character between several players.

5 Death & Dying

5.1) XP loss is on par with memory loss. Dying in PvP would allow you to recall the battle and the result, but not enough to run back and rejoin it. Dying to an ogre and losing half a level is on par with forgetting the entire trip.

5.2) Picking up bodies during a fight is not allowed, otherwise PvP becomes a race to the bottom of trying to body-snatch any fallen before a counter attack to recover the dead can be made. Same applies to scalping or burning. If in doubt wait about five minutes or check with a DM a go ahead.

5.3) Scalping, burning and burial are now functionally identical actions, instead of one incurring a higher xp loss hit, which often meant it was done for OOC reasons to spite an enemy. Choose what actions would fit your character. Scalps still retain their purpose in item creation.

5.4) Raising an enemy just to kill them again is not allowed.

5.5) If you want to raise an enemy in your faction prison, discuss it with them in tells before hand - we do not want a situation where a player can have their character stuck in jail for an extended period of time if they do not consent.

6 Class Restrictions

6.1) Underdark races are distrusted in Anphillia as they are in much of the Sword Coast and beyond and are only welcome in Axfell. (Drow, Duergar and Svirfneblin cannot join Cleaven or Ranzington factions.) Half-Drow can join any faction (but are similarly distrusted).

6.2) No Paladins in Axfell, no Blackguards in Cleaven.

6.3) Clerics must be within 'one step' of their deity's alignment on the D&D alignment grid (vertically or horizontally).

6.4) Sorcerers cannot multi-class to Paladin, we've never seen a good justification for such an odd class combination other than to exploit the Charisma synergy.

7 PvP

7.1) Transition camping is not allowed (attacking someone just as they come through a transition) as a general rule, avoid standing or making extended breaks (such as stopping to rest or cast bufs) directly atop transitions in areas where PvP is likely to occur. Move a little ways into the map. Nor is repeatedly bouncing back and forth through transitions for the sake of abusing them to try and shake a pursuer. For the same reason, you should avoid sitting "on top of" transitions for extended durations, especially in areas where you are likely to encounter the enemy - move some distance into the map before resting.

7.2) Attacking an enemy on sight (because they show as hostile) without an IC reason will be punished: Soldiers carrying weapons and armor outside your fort generally means you're clearly identified as your faction, thus you could be killed on sight by hostile players.

7.3) Carrying away enemy dead (or burning/scalping/burying) while a PvP encounter is still ongoing is prohibited. We don't want a scenario where people start doing such the instant an enemy is killed, simply to deny them any chance at being revived in the case of a counter attack.

7.4) Carrying away enemy dead just to hide their corpses somewhere to make it harder or impossible for the enemy to recover or revive them is not allowed.

7.5) Any kind of betrayal of your own faction requires DM approval/oversight - e.g. opening your fort gates to let in the enemy is considered an OOC action without it.


We hope you'll enjoy your time in Anphillia! If you have questions or comments about rules (or anything else), message us via the DM channel, or on Discord https://discord.gg/Vw6q4bA Discord will also be a place to keep up to date with event announcements and other server related information.

Developer credit: eyesolated, Vico, Sherincall, Samurai_tbag, PastorPug