Experience, Leveling and Death

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The level cap in Anphillia is 16. There are no multiclass rules nor penalties, however, certain classes require additional roleplay effort.

Experience

There are four sources of XP in Anphillia: Combat, Timed, Exploration and Quest.

  • You get combat XP from being around combat when a monster dies.
  • You get timed XP by just being in game and not AFKing. When you start AFKing, the timed XP rates slowly drop, and then you get a message when they stop.
  • You get exploration XP by finding certain locations of interest. You get higher XP rates visiting areas you haven't visited in a while.
  • Your XP gain is affected by your level and the level of everyone else on the server (except new characters). If you are too far ahead, you get less XP. If you're new and everyone is advanced, you get more.
  • Your XP gain is affected by your faction's levels compared to the enemy. If one faction is significantly ahead, it gets throttled/others get a boost.
  • Your XP gain drops after playing for a long time in a single day. This gets reset every 12 hours. There is no hard daily cap, but after some point, the gains slowly dwindle.
    • Whatever XP you "lose" this way is preserved and slowly fed back to you in the future.
  • The XP is applied when you rest. Unapplied XP is preserved when you relog, or across server restarts. There is a maximum XP per rest, and you will start getting messages when you near that cap.

The exact constants used in these calculations change on a daily basis.

Death

TBD