http://anphillia.pw/w/api.php?action=feedcontributions&user=Sherincall&feedformat=atomAnphillia - User contributions [en-gb]2024-03-29T10:52:03ZUser contributionsMediaWiki 1.31.0http://anphillia.pw/w/index.php?title=Main_Page&diff=142Main Page2022-11-11T19:54:03Z<p>Sherincall: </p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
Module is currently not available. Please check back later.<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
== Module info ==<br />
<br />
Anphillia is a '''roleplay''' server with a strong Player vs Player ('''PvP''') narrative. You play as soldiers at war in one of the two factions fighting for survival on a small island in the Trackless Sea. It is a '''low magic''' world with players working together in teams towards a common goal. As part of the war effort, you will need to repel enemy attacks and mount your own, work to secure and process natural resources and maintain dominance of strategic locations.<br />
<br />
== Further Info ==<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]</div>Sherincallhttp://anphillia.pw/w/index.php?title=Main_Page&diff=141Main Page2019-03-13T11:09:02Z<p>Sherincall: /* Optional Downloads */</p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
'''Anphillia has released on June 22nd!'''<br />
<br />
We are a Persistent World for [http://nwn.beamdog.com Neverwinter Nights: Enhanced Edition].<br />
<br />
== Connection info ==<br />
<br />
You can find us in the [http://nwn.beamdog.net server browser] as '''Anphillia''', or direct connect to '''176.9.52.206:5121'''.<br />
<br />
The server uses nwsync so any required files will be automatically downloaded when you join for the first time.<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
== Module info ==<br />
<br />
Anphillia is a '''roleplay''' server with a strong Player vs Player ('''PvP''') narrative. You play as soldiers at war in one of the two factions fighting for survival on a small island in the Trackless Sea. It is a '''low magic''' world with players working together in teams towards a common goal. As part of the war effort, you will need to repel enemy attacks and mount your own, work to secure and process natural resources and maintain dominance of strategic locations.<br />
<br />
== Further Info ==<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]</div>Sherincallhttp://anphillia.pw/w/index.php?title=Main_Page&diff=140Main Page2019-03-13T11:08:49Z<p>Sherincall: /* Connection info */</p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
'''Anphillia has released on June 22nd!'''<br />
<br />
We are a Persistent World for [http://nwn.beamdog.com Neverwinter Nights: Enhanced Edition].<br />
<br />
== Connection info ==<br />
<br />
You can find us in the [http://nwn.beamdog.net server browser] as '''Anphillia''', or direct connect to '''176.9.52.206:5121'''.<br />
<br />
The server uses nwsync so any required files will be automatically downloaded when you join for the first time.<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
== Module info ==<br />
<br />
Anphillia is a '''roleplay''' server with a strong Player vs Player ('''PvP''') narrative. You play as soldiers at war in one of the two factions fighting for survival on a small island in the Trackless Sea. It is a '''low magic''' world with players working together in teams towards a common goal. As part of the war effort, you will need to repel enemy attacks and mount your own, work to secure and process natural resources and maintain dominance of strategic locations.<br />
<br />
== Further Info ==<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]<br />
<br />
== Optional Downloads ==<br />
<br />
These are not required to play the game, but can help you customize your character. The customizations will appear on other CEP servers as well. To install, find the file with the same name you already have and overwrite it with this one.<br />
<br />
* [https://transfer.sh/VPsgU/cep2_custom.hak Unlock additional voicesets]<br />
__NOTOC__</div>Sherincallhttp://anphillia.pw/w/index.php?title=Server_rules&diff=109Server rules2018-07-12T16:17:41Z<p>Sherincall: </p>
<hr />
<div>By playing on Anphillia you agree to abide by the following rules. We provide both a simplified ruleset (directly below) and a version that provides context and examples to rules that are nuanced or potentially difficult to interpret at a glance (below the simplified ruleset). If you're in doubt about a rule, contact a DM (or ask your fellow players who may be able to provide an answer.)<br />
<br />
== Rulebook ("simplified") ==<br />
=== 1 General ===<br />
<br />
1.1) Have fun! That's what you are here for and that's what we are trying to provide.<br><br />
1.2) Do not have fun at the expense of others, they are here to have fun too.<br><br />
1.3) Walking is encouraged at all times, except if your character has a reasonable reason to be running.<br><br />
1.4) Please close doors/gates behind you.<br><br />
1.5) Do not attack friendly NPCs as it will set their faction hostile to you.<br><br />
1.6) Willfully cheating/exploiting will result in a ban.<br><br />
1.7) Do not use high-magic CEP appearances or effects.<br><br />
1.8) Do not attack players in Ranzington.<br><br />
1.9) Do not ask to be a DM.<br><br />
1.10) Do not play DMs against each other. If one DM has declined a request, don't go asking other DMs in the hopes that you get a different answer.<br><br />
1.11) Conflicts, dispute and reporting of rule breaking should not take place in public channels.<br><br />
1.12) Don't verbally abuse other players, DMs or Devs.<br><br />
<br />
=== 2 Roleplaying & Metagaming ===<br />
<br />
2.1) Stay in character (IC). Play the choices you made at character creation (low intelligence, low charisma, etc.).<br><br />
2.2) Do not metagame - player knowledge is not character knowledge.<br><br />
2.3) Communication in tells or outside the game client (messenger services/voice chat etc.) does not mean you can forego IC talking and communication.<br><br />
2.4) Logging to avoid death is not allowed.<br><br />
2.5) Avoid long OOC discussions in game if there is no good reason for them.<br><br />
2.6) Non-humanoid creatures that are not capable of speech cannot speak common languages.<br><br />
2.7) If a DM avatar appears it's generally a reason to cease IC action (including PvP) and responses.<br><br />
<br />
=== 3 Character Creation ===<br />
<br />
3.1) Your characters should have mundane names, not fancy titles or nicknames.<br><br />
3.2) You may create as many characters as you want across any factions but we ask you not to metagame with them.<br><br />
3.3) Choosing a deity is encouraged for every character. Clerics and Paladins are required to have a deity. A divine spellcaster's failure to please their deity may result in a loss of this power.<br><br />
3.4) All monks must be a member of an order from established Forgotten Realms canon (or talk to DM PastorPug about using a custom monk order.)<br><br />
<br />
=== 4 Powergaming ===<br />
<br />
4.1) Soloing is generally discouraged.<br><br />
4.2) A party of players cleaving a bloody path across the island with no purpose besides XP farming/with very little or no interaction may result in an unkillable dragon and locked doors. PvP XP loss is fractional to that of death from an NPC.<br><br />
4.3) Using animal empathy to pacify a creature for people to slaughter it effortlessly is considered an exploit.<br><br />
4.4) We will grant limited relevels to fix mistakes or allow dead skills or the like to be replaced.<br><br />
4.5) Multiboxing and account/character sharing is prohibited.<br><br />
<br />
=== 5 Death & Dying ===<br />
<br />
5.1) XP loss is on par with memory loss. Dying in PvP would allow you to recall the battle and the result, but not enough to run back and rejoin it. Dying to an ogre and losing half a level is on par with forgetting the entire trip.<br><br />
5.2) Picking up bodies during a fight is not allowed.<br><br />
5.3) Scalping, burning and burial of an enemy now incurs the same experience hit, and are simply down to a roleplaying choice.<br><br />
5.4) Raising an enemy just to kill them again is not allowed.<br><br />
5.5) Resurrecting an enemy in your faction's jail requires OOC consent.<br><br />
<br />
=== 6 Class Restrictions ===<br />
<br />
6.1) Underdark races are only welcome in Axfell. (Drow, Duergar and Svirfneblin). Half-Drow can join any faction.<br><br />
6.2) No Paladins in Axfell, no Blackguards in Cleaven.<br><br />
6.3) Clerics must follow the 'one step alignment rule'.<br><br />
6.4) Sorcerers cannot multi-class to Paladin.<br><br />
<br />
=== 7 PvP ===<br />
<br />
7.1) Transition camping is not allowed, nor is transition bouncing.<br><br />
7.2) Attacking an enemy on sight (because they show as hostile) without an IC reason will be punished: Soldiers carrying weapons and armor outside your fort generally means you're clearly identified as your faction, thus you could be killed on sight by hostile players.<br><br />
7.3) Carrying away enemy dead (or burning/scalping/burying) while a PvP encounter is still ongoing is prohibited.<br><br />
7.4) Intentionally hiding the corpses of your enemies is not allowed.<br><br />
7.5) Betraying your own faction requires DM involvement.<br><br />
<br />
We hope you'll enjoy your time in Anphillia! If you have questions or comments about rules (or anything else), message us via the DM channel, or on Discord https://discord.gg/Vw6q4bA Discord will also be a place to keep up to date with event announcements and other server related information.<br />
<br />
Developer credit: eyesolated, Vico, Sherincall, Samurai_tbag. PastorPug<br />
<br />
<br />
== Rulebook ("annotated") ==<br />
<br />
=== 1 General ===<br />
<br />
1.1) Have fun! That's what you are here for and that's what we are trying to provide.<br><br />
<br />
1.2) Do not have fun at the expense of others, they are here to have fun too.<br><br />
<br />
1.3) Walking is encouraged at all times, except if your character has a reasonable reason to be running - e.g. combat, fleeing an immediate threat or catching up to a group (short distances, not running across half the island). People don't run around all the time, they walk. And very little roleplay tends to occur when people are running (because people tend to be too busy battling NWN-pathfinding to be typing anything), If you start running into tangle traps or similar, this is your hint that you are running too much and should slow down.<br><br />
<br />
1.4) Please close doors/gates behind you.<br><br />
<br />
1.5) Do not attack friendly NPCs as it will set their faction hostile to you. If you have some good reason to then talk to a DM.<br><br />
<br />
1.6) Willfully cheating/exploiting will result in a ban. Accidentally discovering some bug or glitch is of course not exploiting, but taking advantage of one is (and we'd like a bug report - in some kind of private message if its an issue that is exploitable.)<br><br />
<br />
1.7) Do not use high-magic CEP appearances or effects (Anime girl heads, psi swords, arcane shields, etc).<br><br />
<br />
1.8) Do not attack players in Ranzington. PvP within the city of Ranzington itself is a high crime and potentially treason which carries with it punishment both IC and OOC. Seris island, Ranzington Crypt and some of the farmland is free game.<br><br />
<br />
1.9) Do not ask to be a DM. The team will announce if we are taking applications or simply contact those who we believe could be a good fit.<br><br />
<br />
1.10) Do not play DMs against each other. If one DM has declined a request, don't go asking other DMs in the hopes that you find one that will agree to your request. Obviously if you have an issue with how a DM handled your request then you may take it up with another DM, but don't simply request the same thing from several different DMs without mentioning that you have already had your request denied.<br><br />
<br />
1.11) Any kind of conflicts or grievance between you and another player or between you and a member of the Anphillia team should be handled in private (direct messages on Discord, or tells in game, DM channel or similar). Airing out grievances or naming-and-shaming in public places like general chat will get you penalized even if you are 'in the right'.<br><br />
<br />
1.12) Don't verbally abuse other players or DMs or Devs. We're all here in our free time having fun, no one wants to put up with this. In-character swearing is fine as long as it's not just an excuse to harass someone.<br><br />
<br />
=== 2 Roleplaying & Metagaming ===<br />
<br />
2.1) Stay in character (IC). Play the choices you made at character creation (low intelligence, low charisma). We actively reward good roleplay. Before resorting to OOC, consider if something can be said in an IC fashion, your fellow players will appreciate it too - e.g. instead of "//afk a min, wait for me", say "Hang on, I have something in my boot." That way you've provided something IC that your friends can react to.<br><br />
<br />
2.2) Do not metagame (making use of knowledge you as a player have, that your character does not).<br><br />
<br />
2.3) Communication in tells or outside the game client (messenger services/voice chat etc.) does not mean you can forego IC talking and communication - if a DM following you cannot see the exchange then it doesn't 'count'. Temporary exceptions may be made with DM approval (such as a character temporarily gaining telepathy, sending spells, etc.)<br><br />
We allow some leeway for tells that facilitate people to get together to RP. E.g. sending a tell saying "Oh we're in the goblin cave, we'll return to the fort when done here and you can join up" is generally allowed. Players reacting to tells and running out alone to "accidentally" run into a group in the wilds to join them is metagaming, especially if that group is far afield, as opposed to having walked out the gate 10 seconds ago.<br><br />
<br />
2.4) Logging to avoid death is not allowed and should you be caught, the punishment will far exceed the penalty death would have caused you.<br><br />
<br />
2.5) Avoid long OOC discussions in game if there is no good reason for them (such as a DM appearing to discuss something), the Discord has channels for these kind of things, so no reason to disrupt the flow of rp. The Dream area is OOC and an exception to this rule.<br><br />
<br />
2.6) Non-humanoid creatures that are not capable of speech cannot speak common languages. This means a druid polymorphed into a bear cannot yell "Run!". But a polymorphed character retains their intelligence so you have some leeway for emoting body languages or gesturing befitting the creature to try and convey a message.<br><br />
<br />
2.7) If a DM avatar appears it's generally a reason to cease IC action (including PvP) and responses to discuss something in an OOC manner. So no need to rp your character's reaction to seeing a peculiar DM avatar (they're often peculiar to make sure you notice them!)<br><br />
<br />
=== 3 Character Creation ===<br />
<br />
3.1) Your characters should have mundane names, not fancy titles or nicknames. If your character wants to be called Tim the Mighty then he should convince people to call him that ICly. No you can't be a Lord of Waterdeep, etc. Some leeway applies, e.g. races with clan/tribal names (dwarves/half-orcs) can use those.<br><br />
In general, a name should make sense for the setting and not cause disruption (so don't name your character for famous real world people, famous characters from other media, intentionally offensive names, etc.)<br />
<br />
3.2) You may create as many characters as you want across any factions but we ask you not to metagame with them. Players caught violating this trust or griefing will face the harshest penalties.<br><br />
<br />
3.3) Choosing a deity is encouraged for every character, the Forgotten Realms setting is one of myriad deities and most characters should have a deity, even if they are not particularly devout. Clerics and Paladins are required to have a deity as their god is the ones who grants them their spells. They are expected to pray and worship, as they are blessed with great power (what form such devotion takes will vary from god to god, Mask would be content to have his clerics worship in secret, other gods would want more overt displays of faith and attempts at winning more converts.) Failure to please their divines may result in a loss of this power.<br><br />
<br />
3.4) All monks must be a member of an order from established Forgotten Realms canon (or talk to DM PastorPug about using a custom monk order.)<br><br />
<br />
=== 4 Powergaming ===<br />
<br />
4.1) Soloing for the sake of getting gold/experience/loot or any other advantage (such as going alone to Ranzington to access merchants or crafting stations not found in the forts) is generally discouraged. Firstly because Anphillia is a RP server and very little roleplaying will take place if everyone is out all on their own (it becomes a negative spiral - if four people from one faction are online and all out solo and a fifth logs on to find the fort empty, then he/she would go solo, and the sixth player would find the fort empty and go solo too, and so on.)<br><br />
But also because the forts are army like factions that have IC reason to not want to dispatch lone soldiers on patrols.<br><br />
Some exceptions apply - e.g. during low-population hours of the day there is some leeway, or instances where the soloing is motivated by roleplaying. Such as a cleric seeking out an area that is sacred to them for prayer or ritual, or a druid seeking a communion with nature. If in doubt send a message to the DM channel before venturing out, we will see it even if no DM is presently online.<br><br />
Returning alone from e.g. Ranzington to your fort is allowed if you have no one to group with for the journey (or from the wilds to your fort if you log in some where alone), but the trip should be as direct as circumstances allow, instead of an excuse to take meandering detours to slaughter things. But again, any time you find yourself needing to make a long solo journey back to your fort (your party logged off or were all killed etc.), shooting a quick message to the DM channel is heavily encouraged.<br><br />
<br />
4.2) A party of players cleaving a bloody path across the island with no purpose besides XP farming/with very little or no interaction may result in an unkillable dragon and locked doors.<br />
PVP XP loss is fractional to that of death from an NPC.<br><br />
<br />
4.3) Using animal empathy to tame a creature to fight for you is not an exploit. Using animal empathy to pacify a creature for people to slaughter it effortlessly is considered an exploit. Having animals fight and die for your druid or ranger is allowed, but good or neutral aligned druids and rangers may face consequences if they carelessly throw as many animals as they can find to their death.<br><br />
<br />
4.4) We will grant limited relevels to fix mistakes or allow dead skills or the like to be replaced. But this is not a service to make us power-build your character and unreasonable requests will be denied (such as replacing a feat/class you made use of to survive at low level that you want to replace now that you no longer need it).<br><br />
<br />
4.5) Multiboxing (connecting with more than one account and character at a time) is not allowed, everyone gets to play one character at a time each. Same applies to sharing a character between several players.<br><br />
<br />
=== 5 Death & Dying ===<br />
<br />
5.1) XP loss is on par with memory loss. Dying in PvP would allow you to recall the battle and the result, but not enough to run back and rejoin it. Dying to an ogre and losing half a level is on par with forgetting the entire trip.<br><br />
<br />
5.2) Picking up bodies during a fight is not allowed, otherwise PvP becomes a race to the bottom of trying to body-snatch any fallen before a counter attack to recover the dead can be made.<br><br />
<br />
5.3) Scalping, burning and burial are now functionally identical actions, instead of one incurring a higher xp loss hit, which often meant it was done for OOC reasons to spite an enemy. Choose what actions would fit your character. Scalps still retain their purpose in item creation.<br><br />
<br />
5.4) Raising an enemy just to kill them again is not allowed.<br><br />
<br />
5.5) If you want to raise an enemy in your faction prison, discuss it with them in tells before hand - we do not want a situation where a player can have their character stuck in jail for an extended period of time if they do not consent.<br><br />
<br />
=== 6 Class Restrictions ===<br />
<br />
6.1) Underdark races are distrusted in Anphillia as they are in much of the Sword Coast and beyond and are only welcome in Axfell. (Drow, Duergar and Svirfneblin cannot join Cleaven or Ranzington factions.) Half-Drow can join any faction (but are similarly distrusted).<br><br />
<br />
6.2) No Paladins in Axfell, no Blackguards in Cleaven.<br><br />
<br />
6.3) Clerics must be within 'one step' of their deity's alignment on the D&D alignment grid (vertically or horizontally).<br><br />
<br />
6.4) Sorcerers cannot multi-class to Paladin, we've never seen a good justification for such an odd class combination other than to exploit the Charisma synergy.<br><br />
<br />
=== 7 PvP ===<br />
<br />
7.1) Transition camping is not allowed (attacking someone just as they come through a transition) as a general rule, avoid standing or making extended breaks (such as stopping to rest or cast bufs) directly atop transitions in areas where PvP is likely to occur. Move a little ways into the map. Nor is repeatedly bouncing back and forth through transitions for the sake of abusing them to try and shake a pursuer. For the same reason, you should avoid sitting "on top of" transitions for extended durations, especially in areas where you are likely to encounter the enemy - move some distance into the map before resting.<br><br />
<br />
7.2) Attacking an enemy on sight (because they show as hostile) without an IC reason will be punished: Soldiers carrying weapons and armor outside your fort generally means you're clearly identified as your faction, thus you could be killed on sight by hostile players.<br><br />
<br />
7.3) Carrying away enemy dead (or burning/scalping/burying) while a PvP encounter is still ongoing is prohibited. We don't want a scenario where people start doing such the instant an enemy is killed, simply to deny them any chance at being revived in the case of a counter attack.<br><br />
<br />
7.4) Carrying away enemy dead just to hide their corpses somewhere to make it harder or impossible for the enemy to recover or revive them is not allowed.<br><br />
<br />
7.5) Any kind of betrayal of your own faction requires DM approval/oversight - e.g. opening your fort gates to let in the enemy is considered an OOC action without it.<br><br />
<br />
<br />
<br />
We hope you'll enjoy your time in Anphillia! If you have questions or comments about rules (or anything else), message us via the DM channel, or on Discord https://discord.gg/Vw6q4bA Discord will also be a place to keep up to date with event announcements and other server related information.<br />
<br />
Developer credit: eyesolated, Vico, Sherincall, Samurai_tbag, PastorPug</div>Sherincallhttp://anphillia.pw/w/index.php?title=Player_tools&diff=107Player tools2018-07-05T09:21:03Z<p>Sherincall: /* /roll */</p>
<hr />
<div>Players are given additional tools to enhance their roleplay or customize their characters. If there is no target, these tools are implemented as chat commands, preceded by /. If the tool requires a target, it will be implemented as one of the Player Tool feats.<br />
<br />
<br />
= Chat Commands =<br />
<br />
== /bug ==<br />
<br />
Report a bug in the module. This is sent to all DMs and the entire team on discord, along with some extra info.<br />
<br />
Usage example: '''/bug I see a floating tree'''<br />
<br />
== /walk ==<br />
<br />
Toggle an "Always Walk" mode for your character, so you don't have to use Detect Mode. Also synchronizes their walking speed to regular, so Barbarians and Monks can walk side by side with others.<br />
<br />
Usage example: '''/walk'''<br />
<br />
== /horn ==<br />
Blow your faction's alert horn with an optional signal (decide in-character what each signal means)<br />
<br />
Usage examples:<br />
<br />
* '''/horn''' <br />
* '''/horn 3''' (signal number 3) <br />
<br />
== /helm and /cloak ==<br />
<br />
Toggle visibility of your helm or cloak. This allows you to wear a helm or cloak without it ruining your character's appearance<br />
<br />
Usage examples:<br />
<br />
* '''/helm'''<br />
* '''/cloak'''<br />
<br />
== /e ==<br />
<br />
Perform a quick emote action<br />
<br />
Usage examples:<br />
* '''/e worship'''<br />
* '''/e dance'''<br />
* '''/e read'''<br />
* '''/e sit'''<br />
* '''/e drunk'''<br />
* '''/e plead'''<br />
* '''/e tired'''<br />
* '''/e forceful'''<br />
* '''/e laugh'''<br />
* '''/e victory'''<br />
* '''/e victory2'''<br />
* '''/e victory3'''<br />
* '''/e low'''<br />
* '''/e mid'''<br />
* '''/e dead'''<br />
* '''/e deadback'''<br />
* '''/e listen'''<br />
* '''/e cast'''<br />
* '''/e cast2'''<br />
* '''/e look'''<br />
* '''/e meditate'''<br />
* '''/e bow'''<br />
* '''/e duck'''<br />
* '''/e dodge'''<br />
* '''/e drink'''<br />
* '''/e greet'''<br />
* '''/e salute'''<br />
* '''/e taunt'''<br />
* '''/e spasm'''<br />
<br />
== /roll ==<br />
Roll dice, ability/skill check or save. Prefix with # to do the roll secretly (visible to DMs only). <br />
<br />
Available rolls:<br />
d2, d3, d4, d6, d8, d10, d12, d20, d100,<br />
str, dex, con, int, wis, cha,<br />
reflex, will, fort,<br />
animal, appraise, bluff, conc, distrap, disc, heal, hide, intim, listen, lore, ms, lock, parry, perform, persuade, pp, search, spell, spot, settrap, taunt, tumble, umd<br />
<br />
Type '''/roll''' without arguments to see this list in game.<br />
<br />
Usage examples:<br />
<br />
* '''/roll d100''' (visibly rolls a 100 sided dice, useful for fairly dividing valuable loot)<br />
* '''/roll dex''' (visibly rolls a dexterity check)<br />
* '''/roll #fort''' (secretly rolls a fortitude save)<br />
* '''/roll #lore''' (secretly rolls a lore check)<br />
<br />
== OOC chat ==<br />
<br />
When you need to send a message out of character, prefix it with either // or ((, like this:<br />
<br />
* // AFK 5 minutes<br />
* ((AFK 5 minutes))<br />
<br />
This will print it in a different color so it stands out.<br />
<br />
= Player tools =<br />
<br />
== 10 - Unstuck tool ==<br />
<br />
Player tool 10 is an OOC teleport tool that you can use if your PC gets stuck somewhere due to bad walkmeshes. Every use of this tool is logged and abuse will be punished. It is very easy to see when use is legitimate<br />
<br />
== 9 - Renaming tool ==<br />
<br />
Player tool 9 can be used in items '''in your possession''' to give them a custom name. Simply speak the name you want, then use the tool on an item.</div>Sherincallhttp://anphillia.pw/w/index.php?title=Player_tools&diff=106Player tools2018-07-05T09:18:38Z<p>Sherincall: /* /roll */</p>
<hr />
<div>Players are given additional tools to enhance their roleplay or customize their characters. If there is no target, these tools are implemented as chat commands, preceded by /. If the tool requires a target, it will be implemented as one of the Player Tool feats.<br />
<br />
<br />
= Chat Commands =<br />
<br />
== /bug ==<br />
<br />
Report a bug in the module. This is sent to all DMs and the entire team on discord, along with some extra info.<br />
<br />
Usage example: '''/bug I see a floating tree'''<br />
<br />
== /walk ==<br />
<br />
Toggle an "Always Walk" mode for your character, so you don't have to use Detect Mode. Also synchronizes their walking speed to regular, so Barbarians and Monks can walk side by side with others.<br />
<br />
Usage example: '''/walk'''<br />
<br />
== /horn ==<br />
Blow your faction's alert horn with an optional signal (decide in-character what each signal means)<br />
<br />
Usage examples:<br />
<br />
* '''/horn''' <br />
* '''/horn 3''' (signal number 3) <br />
<br />
== /helm and /cloak ==<br />
<br />
Toggle visibility of your helm or cloak. This allows you to wear a helm or cloak without it ruining your character's appearance<br />
<br />
Usage examples:<br />
<br />
* '''/helm'''<br />
* '''/cloak'''<br />
<br />
== /e ==<br />
<br />
Perform a quick emote action<br />
<br />
Usage examples:<br />
* '''/e worship'''<br />
* '''/e dance'''<br />
* '''/e read'''<br />
* '''/e sit'''<br />
* '''/e drunk'''<br />
* '''/e plead'''<br />
* '''/e tired'''<br />
* '''/e forceful'''<br />
* '''/e laugh'''<br />
* '''/e victory'''<br />
* '''/e victory2'''<br />
* '''/e victory3'''<br />
* '''/e low'''<br />
* '''/e mid'''<br />
* '''/e dead'''<br />
* '''/e deadback'''<br />
* '''/e listen'''<br />
* '''/e cast'''<br />
* '''/e cast2'''<br />
* '''/e look'''<br />
* '''/e meditate'''<br />
* '''/e bow'''<br />
* '''/e duck'''<br />
* '''/e dodge'''<br />
* '''/e drink'''<br />
* '''/e greet'''<br />
* '''/e salute'''<br />
* '''/e taunt'''<br />
* '''/e spasm'''<br />
<br />
== /roll ==<br />
Roll dice, ability/skill check or save. Prefix with # to do the roll secretly (visible to DMs only)<br />
<br />
Usage examples:<br />
<br />
* '''/roll d100''' (visibly rolls a 100 sided dice, useful for fairly dividing valuable loot)<br />
* '''/roll dex''' (visibly rolls a dexterity check)<br />
* '''/roll #fort''' (secretly rolls a fortitude save)<br />
* '''/roll #lore''' (secretly rolls a lore check)<br />
<br />
== OOC chat ==<br />
<br />
When you need to send a message out of character, prefix it with either // or ((, like this:<br />
<br />
* // AFK 5 minutes<br />
* ((AFK 5 minutes))<br />
<br />
This will print it in a different color so it stands out.<br />
<br />
= Player tools =<br />
<br />
== 10 - Unstuck tool ==<br />
<br />
Player tool 10 is an OOC teleport tool that you can use if your PC gets stuck somewhere due to bad walkmeshes. Every use of this tool is logged and abuse will be punished. It is very easy to see when use is legitimate<br />
<br />
== 9 - Renaming tool ==<br />
<br />
Player tool 9 can be used in items '''in your possession''' to give them a custom name. Simply speak the name you want, then use the tool on an item.</div>Sherincallhttp://anphillia.pw/w/index.php?title=Player_tools&diff=105Player tools2018-07-05T09:17:27Z<p>Sherincall: /* /e */</p>
<hr />
<div>Players are given additional tools to enhance their roleplay or customize their characters. If there is no target, these tools are implemented as chat commands, preceded by /. If the tool requires a target, it will be implemented as one of the Player Tool feats.<br />
<br />
<br />
= Chat Commands =<br />
<br />
== /bug ==<br />
<br />
Report a bug in the module. This is sent to all DMs and the entire team on discord, along with some extra info.<br />
<br />
Usage example: '''/bug I see a floating tree'''<br />
<br />
== /walk ==<br />
<br />
Toggle an "Always Walk" mode for your character, so you don't have to use Detect Mode. Also synchronizes their walking speed to regular, so Barbarians and Monks can walk side by side with others.<br />
<br />
Usage example: '''/walk'''<br />
<br />
== /horn ==<br />
Blow your faction's alert horn with an optional signal (decide in-character what each signal means)<br />
<br />
Usage examples:<br />
<br />
* '''/horn''' <br />
* '''/horn 3''' (signal number 3) <br />
<br />
== /helm and /cloak ==<br />
<br />
Toggle visibility of your helm or cloak. This allows you to wear a helm or cloak without it ruining your character's appearance<br />
<br />
Usage examples:<br />
<br />
* '''/helm'''<br />
* '''/cloak'''<br />
<br />
== /e ==<br />
<br />
Perform a quick emote action<br />
<br />
Usage examples:<br />
* '''/e worship'''<br />
* '''/e dance'''<br />
* '''/e read'''<br />
* '''/e sit'''<br />
* '''/e drunk'''<br />
* '''/e plead'''<br />
* '''/e tired'''<br />
* '''/e forceful'''<br />
* '''/e laugh'''<br />
* '''/e victory'''<br />
* '''/e victory2'''<br />
* '''/e victory3'''<br />
* '''/e low'''<br />
* '''/e mid'''<br />
* '''/e dead'''<br />
* '''/e deadback'''<br />
* '''/e listen'''<br />
* '''/e cast'''<br />
* '''/e cast2'''<br />
* '''/e look'''<br />
* '''/e meditate'''<br />
* '''/e bow'''<br />
* '''/e duck'''<br />
* '''/e dodge'''<br />
* '''/e drink'''<br />
* '''/e greet'''<br />
* '''/e salute'''<br />
* '''/e taunt'''<br />
* '''/e spasm'''<br />
<br />
== /roll ==<br />
Roll dice, ability/skill check or save<br />
<br />
Usage examples:<br />
<br />
* '''/roll d100''' (visibly rolls a 100 sided dice, useful for fairly dividing valuable loot)<br />
* '''/roll dex''' (visibly rolls a dexterity check)<br />
<br />
== OOC chat ==<br />
<br />
When you need to send a message out of character, prefix it with either // or ((, like this:<br />
<br />
* // AFK 5 minutes<br />
* ((AFK 5 minutes))<br />
<br />
This will print it in a different color so it stands out.<br />
<br />
= Player tools =<br />
<br />
== 10 - Unstuck tool ==<br />
<br />
Player tool 10 is an OOC teleport tool that you can use if your PC gets stuck somewhere due to bad walkmeshes. Every use of this tool is logged and abuse will be punished. It is very easy to see when use is legitimate<br />
<br />
== 9 - Renaming tool ==<br />
<br />
Player tool 9 can be used in items '''in your possession''' to give them a custom name. Simply speak the name you want, then use the tool on an item.</div>Sherincallhttp://anphillia.pw/w/index.php?title=Main_Page&diff=101Main Page2018-07-03T15:02:48Z<p>Sherincall: </p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
'''Anphillia has released on June 22nd!'''<br />
<br />
We are a Persistent World for [http://nwn.beamdog.com Neverwinter Nights: Enhanced Edition].<br />
<br />
== Connection info ==<br />
<br />
You can find us in the [http://nwn.beamdog.net server browser] as '''Anphillia (CEP)''', or direct connect to '''176.9.52.206:5121'''.<br />
<br />
<br />
You will need the Community Expansion Pack (CEP) to join the game:<br />
* Steam users should go [https://steamcommunity.com/sharedfiles/filedetails/?id=1312882397&searchtext= here] and click '''Subscribe''', and they will be all set.<br />
* Beamdog client users can download the latest CEP [https://neverwintervault.org/cep here], and extract it to your '''user''' directory (typically MyDocuments\Neverwinter Nights\).<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
== Module info ==<br />
<br />
Anphillia is a '''roleplay''' server with a strong Player vs Player ('''PvP''') narrative. You play as soldiers at war in one of the two factions fighting for survival on a small island in the Trackless Sea. It is a '''low magic''' world with players working together in teams towards a common goal. As part of the war effort, you will need to repel enemy attacks and mount your own, work to secure and process natural resources and maintain dominance of strategic locations.<br />
<br />
== Further Info ==<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]<br />
<br />
== Optional Downloads ==<br />
<br />
These are not required to play the game, but can help you customize your character. The customizations will appear on other CEP servers as well. To install, find the file with the same name you already have and overwrite it with this one.<br />
<br />
* [https://transfer.sh/VPsgU/cep2_custom.hak Unlock additional voicesets]<br />
__NOTOC__</div>Sherincallhttp://anphillia.pw/w/index.php?title=Main_Page&diff=100Main Page2018-06-27T18:47:25Z<p>Sherincall: </p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
'''Anphillia has released on June 22nd!'''<br />
<br />
We are a Persistent World for [http://nwn.beamdog.com Neverwinter Nights: Enhanced Edition].<br />
<br />
== Connection info ==<br />
<br />
You can find us in the [http://nwn.beamdog.net server browser] as '''Anphillia (CEP)''', or direct connect to '''195.201.103.163:5121'''.<br />
<br />
<br />
You will need the Community Expansion Pack (CEP) to join the game:<br />
* Steam users should go [https://steamcommunity.com/sharedfiles/filedetails/?id=1312882397&searchtext= here] and click '''Subscribe''', and they will be all set.<br />
* Beamdog client users can download the latest CEP [https://neverwintervault.org/cep here], and extract it to your '''user''' directory (typically MyDocuments\Neverwinter Nights\).<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
== Module info ==<br />
<br />
Anphillia is a '''roleplay''' server with a strong Player vs Player ('''PvP''') narrative. You play as soldiers at war in one of the two factions fighting for survival on a small island in the Trackless Sea. It is a '''low magic''' world with players working together in teams towards a common goal. As part of the war effort, you will need to repel enemy attacks and mount your own, work to secure and process natural resources and maintain dominance of strategic locations.<br />
<br />
== Further Info ==<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]<br />
<br />
== Optional Downloads ==<br />
<br />
These are not required to play the game, but can help you customize your character. The customizations will appear on other CEP servers as well. To install, find the file with the same name you already have and overwrite it with this one.<br />
<br />
* [https://transfer.sh/VPsgU/cep2_custom.hak Unlock additional voicesets]<br />
__NOTOC__</div>Sherincallhttp://anphillia.pw/w/index.php?title=Main_Page&diff=99Main Page2018-06-23T10:57:44Z<p>Sherincall: </p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
'''Anphillia has released on June 22nd!'''<br />
<br />
We are a Persistent World for [http://nwn.beamdog.com Neverwinter Nights: Enhanced Edition].<br />
<br />
== Connection info ==<br />
<br />
You can find us in the [http://nwn.beamdog.net server browser] as '''Anphillia (CEP)''', or direct connect to '''195.201.103.163:5121'''.<br />
<br />
<br />
You will need the Community Expansion Pack (CEP) to join the game:<br />
* Steam users should go [https://steamcommunity.com/sharedfiles/filedetails/?id=1312882397&searchtext= here] and click '''Subscribe''', and they will be all set.<br />
* Beamdog client users can download the latest CEP [https://neverwintervault.org/cep here], and extract it to your '''user''' directory (typically MyDocuments\Neverwinter Nights\).<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
== Module info ==<br />
<br />
Anphillia is a '''roleplay''' server with a strong Player vs Player ('''PvP''') narrative. You play as soldiers at war in one of the two factions fighting for survival on a small island in the Trackless Sea. It is a '''low magic''' world with players working together in teams towards a common goal. As part of the war effort, you will need to repel enemy attacks and mount your own, work to secure and process natural resources and maintain dominance of strategic locations.<br />
<br />
== Further Info ==<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]<br />
<br />
== Optional Downloads ==<br />
<br />
These are not required to play the game, but can help you customize your character. The customizations will appear on other CEP servers as well. To install, find the file with the same name you already have and overwrite it with this one.<br />
<br />
* [https://transfer.sh/VPsgU/cep2_custom.hak Unlock additional voicesets]</div>Sherincallhttp://anphillia.pw/w/index.php?title=Main_Page&diff=98Main Page2018-06-22T18:37:51Z<p>Sherincall: </p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
'''Anphillia is releasing TODAY AT 19:00 UTC (21:00 EU time, Noon Pacific Time)'''<br />
<br />
We are a Persistent World for [http://nwn.beamdog.com Neverwinter Nights: Enhanced Edition].<br />
<br />
== Connection info ==<br />
<br />
You can find us in the [http://nwn.beamdog.net server browser] as '''Anphillia (CEP)''', or direct connect to '''195.201.103.163:5121'''.<br />
<br />
<br />
You will need the Community Expansion Pack (CEP) to join the game:<br />
* Steam users should go [https://steamcommunity.com/sharedfiles/filedetails/?id=1312882397&searchtext= here] and click '''Subscribe''', and they will be all set.<br />
* Beamdog client users can download the latest CEP [https://neverwintervault.org/cep here], and extract it to your '''user''' directory (typically MyDocuments\Neverwinter Nights\).<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
== Module info ==<br />
<br />
Anphillia is a '''roleplay''' server with a strong Player vs Player ('''PvP''') narrative. You play as soldiers at war in one of the two factions fighting for survival on a small island in the Trackless Sea. It is a '''low magic''' world with players working together in teams towards a common goal. As part of the war effort, you will need to repel enemy attacks and mount your own, work to secure and process natural resources and maintain dominance of strategic locations.<br />
<br />
== Further Info ==<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]<br />
<br />
== Optional Downloads ==<br />
<br />
These are not required to play the game, but can help you customize your character. The customizations will appear on other CEP servers as well. To install, find the file with the same name you already have and overwrite it with this one.<br />
<br />
* [https://transfer.sh/VPsgU/cep2_custom.hak Unlock additional voicesets]</div>Sherincallhttp://anphillia.pw/w/index.php?title=Main_Page&diff=96Main Page2018-06-22T15:46:46Z<p>Sherincall: </p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
'''Anphillia is currently in Beta, scheduled for release on June 22nd, UTC evening.'''<br />
<br />
We are a Persistent World for [http://nwn.beamdog.com Neverwinter Nights: Enhanced Edition].<br />
<br />
== Connection info ==<br />
<br />
You can find us in the [http://nwn.beamdog.net server browser] as '''Anphillia (CEP)''', or direct connect to '''195.201.103.163:5121'''.<br />
<br />
<br />
You will need the Community Expansion Pack (CEP) to join the game:<br />
* Steam users should go [https://steamcommunity.com/sharedfiles/filedetails/?id=1312882397&searchtext= here] and click '''Subscribe''', and they will be all set.<br />
* Beamdog client users can download the latest CEP [https://neverwintervault.org/cep here], and extract it to your '''user''' directory (typically MyDocuments\Neverwinter Nights\).<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
== Module info ==<br />
<br />
Anphillia is a '''roleplay''' server with a strong Player vs Player ('''PvP''') narrative. You play as soldiers at war in one of the two factions fighting for survival on a small island in the Trackless Sea. It is a '''low magic''' world with players working together in teams towards a common goal. As part of the war effort, you will need to repel enemy attacks and mount your own, work to secure and process natural resources and maintain dominance of strategic locations.<br />
<br />
== Further Info ==<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]<br />
<br />
== Optional Downloads ==<br />
<br />
These are not required to play the game, but can help you customize your character. The customizations will appear on other CEP servers as well. To install, find the file with the same name you already have and overwrite it with this one.<br />
<br />
* [https://transfer.sh/VPsgU/cep2_custom.hak Unlock additional voicesets]</div>Sherincallhttp://anphillia.pw/w/index.php?title=Timeline&diff=94Timeline2018-06-22T15:31:57Z<p>Sherincall: </p>
<hr />
<div><br />
* c. -7600 DR - First drow expedition arrives on the island through the underdark.<br />
* 1331 DR - Tethyrian court wizards decipher drow texts and learn of the island<br />
* 1333 DR - First Tethyrian expedition lands on the island. Fort Ramsallis is founded.<br />
* 1335 DR - Merchants from Amn and Waterdeep establish Ranzington<br />
* 1336 DR - Lady Shilar arrives and sets up a community on a smaller island nearby<br />
* 1347 DR - [http://forgottenrealms.wikia.com/wiki/Tethyrian_Interregnum#Ten_Black_Days_of_Eleint Ten Black Days of Eleint], Ramsallis loses contact with the mainland<br />
* 1355 DR - The day of Terror - Great Blue Wyrm T'aluk lays waste to a large portion of Ranzington<br />
* 1364 DR - Workers rebel in Ramsallis, destroying most of it and starting a decade long brutal war<br />
* 1366 DR - Several bloody battles take place, with most of the Tethyrn forces routed. The rebels name themselves Axfell and establish a fort in the Rustin mountains on the east.<br />
* 1367 DR - Remaining Tethyr soldiers retreat to their westernmost fort and name themselves Cleaven<br />
* 1372 DR - Current year.</div>Sherincallhttp://anphillia.pw/w/index.php?title=Experience,_Leveling_and_Death&diff=93Experience, Leveling and Death2018-06-22T15:20:33Z<p>Sherincall: /* Death */</p>
<hr />
<div>The level cap in Anphillia is 16. There are no multiclass rules nor penalties, however, certain classes require additional roleplay effort.<br />
<br />
== Experience ==<br />
<br />
There are four sources of XP in Anphillia: Combat, Timed, Exploration and Quest.<br />
<br />
* You get combat XP from being around combat when a monster dies. <br />
* You get timed XP by just being in game and not AFKing. When you start AFKing, the timed XP rates slowly drop, and then you get a message when they stop. <br />
* You get exploration XP by finding certain locations of interest. You get higher XP rates visiting areas you haven't visited in a while.<br />
* Your XP gain is affected by your level and the level of everyone else on the server (except new characters). If you are too far ahead, you get less XP. If you're new and everyone is advanced, you get more.<br />
* Your XP gain is affected by your faction's levels compared to the enemy. If one faction is significantly ahead, it gets throttled/others get a boost. <br />
* Your XP gain drops after playing for a long time in a single day. This gets reset every 12 hours. There is no hard daily cap, but after some point, the gains slowly dwindle.<br />
** Whatever XP you "lose" this way is preserved and slowly fed back to you in the future. <br />
* The XP is applied when you rest. Unapplied XP is preserved when you relog, or across server restarts. There is a maximum XP per rest, and you will start getting messages when you near that cap.<br />
<br />
The exact constants used in these calculations change on a daily basis.<br />
<br />
== Death ==<br />
<br />
Dying in Anphillia is bad, but not the end. On death, you will lose some experience, all the gold you had carrying with you and any unrefined resources (raw ore, minerals and wood) you have been carrying, and be transferred into the Fugue realm.<br />
<br />
You will also drop a corpse. Other players can either cast Raise Dead / Resurrection on your corpse, or carry you to an NPC that will do it for a fee. Getting raised like this carries no additional penalty.<br />
<br />
Players can also bury, burn or scalp your body, which will cause you to immediately respawn back home. Scalping produces a trophy that can be used for claiming bounties, or certain crafting enchantments. Scalping carries an additional XP penalty to the dead guy. A corpse could be burried, for a lower XP penalty or burned for an even higher one.<br />
<br />
Finally, you can exit the fugue realm through the Orb, which will carry the bigger XP penalty than any other path back to life.<br />
<br />
The Fugue is an In Character area, so you are expected to roleplay in it (assuming you're not alone there). However, upon return to life, you will have no recollection of the fugue or the events leading to your death.<br />
<br />
It is advisable that in cases where it makes RP sense, you roleplay your death as a "near death experience" instead. This contributes to realism and the feeling that death should be feared.</div>Sherincallhttp://anphillia.pw/w/index.php?title=Lore&diff=92Lore2018-06-22T15:07:54Z<p>Sherincall: fix dates</p>
<hr />
<div>== Anphillia Early History ==<br />
<br />
During the tempest which created the world, great volcanoes erupted across the planet and numerous islands were formed as many of the volcanoes rose out of the ocean and spewed forth countless tonnes of lava. Several such volcano’s created a small archipelago in the great watery expanse which became known as the trackless sea. The largest of these remote islands is today called Anphillia.<br />
<br />
The island still bears the marks of its fiery creators, several weather smoothed mountains strike high into the sky and the largest of these mountains now lays host to the island’s only Blue Dragon. The Wyrm's name Taluk, originally Elven in nature is tal- (city) luk (to swallow).<br />
<br />
c. -37000DR during Toril’s most recent ice age, much of the trackless sea was covered by an enormous glacier which stretched for thousands of miles and encompassed Anphillia. It was during this time that the isle received it's first humanoid inhabitants in the form of giants, orcs, trolls and the like.<br />
<br />
As this ice age came to an end, Anphillia once again found itself isolated in the ocean and the creatures that had taken residence on the isle dominated the landscape. The island was not found again by humanoids for several dozen millennia.<br />
<br />
It was around -7600DR, following the fall of the Telantiwar Drow empire that Anphillia was discovered by its first civilised race through a connection to the underdark below the island. Drow scout parties recorded visiting a large island and documented the rich ore and mineral deposits, untouched since it's formation. <br />
<br />
The Drow did not stay to take the resources or form a city however, considering the underdark area under the isle to be too readily accessible from the surface. Their expedition records thought lost to the ages, changed hands for coin many times over the centuries and eventually was left forgotten in the royal library of Tethyr.<br />
<br />
== Anphillia Recent History ==<br />
<br />
Our story beings in earnest with King Alemander Anphis IV of House Tethyr in 1331DR. His court wizard, the first in several millennia to successfully translate the ancient drow parchments, convinced Alemander to dispatch his own expedition to uncover this resource rich land.<br />
<br />
After many moons on rough seas, the scout ship 'Blue Dolphin' found a the series of islands and weighed anchor in deep water upon the southern edge of what was by far the largest island. The initial exploration was difficult, with thick brush covering many parts and untamed monsters roaming free. However, even in their short trip they found many valuable ores and mineral deposits, which was promptly reported back to the King.<br />
<br />
In order to both tame the island and establish a viable mining operation, in the spring of 1333 a trio of cargo ships led by the Royal flagship set sail from the port of Velen. Their primary cargo, a royal guard detachment under the command of Guard Captain Gord MacCleaven along with a strong mining force of indentured servants.<br />
<br />
This mining operation was successfully established on the isle, proclaimed in the name of the king as 'Anphillia'. The operation was managed from a fort just inland dubbed Ramsallis, the island garrison also maintained a small outpost to the west and a series of mines across the island including a bitterly cold mountainous area to the north east.<br />
<br />
By 1335 news had spread to many naval folk of this distant archipelago far across the trackless sea, a useful way point on the perilously long voyage between the continents of Faerûn and Maztica. Over the coming years an independent trading port became well established in the south harbour by the wealthy and cunning merchant Captain Ranzing with traders from Amn and Waterdeep flocking to the isle.<br />
<br />
For some years the merchant port of Ranzington as it became known, flourished in tandem with a successful Tethyrn mining operation across the island. However in 1347, King Alemander of Tethyr was killed along with much of his family, and in a stroke the royal garrison on Anphillia was cut-off and isolated. <br />
<br />
In contrast to the years of chaos which then followed across Tethyr, MacCleaven enforced an increasingly strict order in Anphillia. This was met with rising discontent amongst both the people of Ranzington and the indentured labourers. Seeing an opportunity to take control of the mines, 'Lord' Ranzing, spent years secretly arming and inciting a miners to revolt against the stern MacCleaven. <br />
<br />
In 1364 the revolt was both bitter and bloody, Fort Ramsallis was left in ruins and Captain MacCleaven fell defending the retreat of a still sizable force to the western outpost. The leader of the rebels, a surly dwarf called Hullet claimed the guard captain's scalp with the down-swing of his axe and took his captain insignia before unceremoniously burning his corpse.<br />
<br />
Having lost the element of surprise, the rebels regrouped, rearmed and fortified their position in mountains to the North East, establishing Fort Axfell whilst the remaining soldiers did the same in their western outpost, which they named Fort Cleaven.<br />
<br />
As the months turned to years, tension and regular skirmishes between the two forts continued although neither had the strength for a comprehensive victory over the other. Both forts sent out calls to the mainland for people to join their cause and help the win the war for Anphillia.<br />
<br />
Meanwhile in 1336, a small peaceful community founded by Lady Shilar settled on one of the smaller islands in the archipelago. Rumour has it that Lady Shilar brought her followers here to destroy a great lost evil, however she and her followers refuse to speak of such matters to outsiders. They are a somewhat reclusive people with little interest in taking sides in the war although they are known for their desire for peace. <br />
<br />
In autumn of 1347, the great blue wyrm, Taluk, arrived on Anphillia and took up residence on a high mountaintop overlooking the isle. Less than a month after his arrival, the dragon is disturbed by an adventuring party from Ranzington and Taluk questioned then devoured the explorers in short order, finally descending upon Port Ranzington. <br />
<br />
The mighty dragon laid waste to the western side of the town, two moored ships and several establishments in the city. The blue dragon threatened more death and destruction if he is disturbed again. This infamous day is referred to in the port city as 'The day of terror'.<br />
<br />
Now in the spring of 1372DR, both Forts' Axfell and Cleaven have sent out renewed calls to the mainland for able bodied men and women to join their respective causes. Whether they come seeking honor or glory it matters not, all that truly matters is to finally win the war for Anphillia once and for all.<br />
<br />
However as winter approaches, an unnatural chill has settled on the island. Could it be only the superstition of weary soldiers, or may it be a sign of things to come?</div>Sherincallhttp://anphillia.pw/w/index.php?title=Timeline&diff=91Timeline2018-06-22T14:50:30Z<p>Sherincall: Created page with " * c. -7600 DR - First drow expedition arrives on the island through the underdark. * 1331 DR - Tethyrn court wizards decipher drow texts and learn of the island * 1333 DR - F..."</p>
<hr />
<div><br />
* c. -7600 DR - First drow expedition arrives on the island through the underdark.<br />
* 1331 DR - Tethyrn court wizards decipher drow texts and learn of the island<br />
* 1333 DR - First Tethyrn expedition lands on the island. Fort Ramsallis is founded.<br />
* 1335 DR - Merchants from Amn and Waterdeep establish Ranzington<br />
* 1336 DR - Lady Shilar arrives and sets up a community on a smaller island nearby<br />
* 1347 DR - [http://forgottenrealms.wikia.com/wiki/Tethyrian_Interregnum#Ten_Black_Days_of_Eleint Ten Black Days of Eleint], Ramsallis loses contact with the mainland<br />
* 1355 DR - The day of Terror - Great Blue Wyrm T'aluk lays waste to a large portion of Ranzington<br />
* 1364 DR - Workers rebel in Ramsallis, destroying most of it and starting a decade long brutal war<br />
* 1366 DR - Several bloody battles take place, with most of the Tethyrn forces routed. The rebels name themselves Axfell and establish a fort in the Rustin mountains on the east.<br />
* 1367 DR - Remaining Tethyr soldiers retreat to their westernmost fort and name themselves Cleaven<br />
* 1372 DR - Current year.</div>Sherincallhttp://anphillia.pw/w/index.php?title=Subraces&diff=57Subraces2018-06-21T13:51:56Z<p>Sherincall: </p>
<hr />
<div>When you create a character, before entering the gameworld, you will be given a chance to choose a subrace - a small tweak and spice on your character stats.<br />
<br />
Currently available subraces<br />
<br />
== Halfling ==<br />
<br />
=== Tallfellow ===<br />
<br />
* -2 to Move Silently<br />
* +2 to Spot<br />
* +2 to Search<br />
<br />
=== Lightfoot ===<br />
<br />
* -2 to Listen<br />
* +2 to Move Silently<br />
<br />
<br />
== Elf ==<br />
<br />
=== Drow / Dark Elf ===<br />
<br />
* -2 Strength<br />
* +2 Charisma<br />
* Darkvision<br />
* +2 save vs Spells<br />
<br />
'''This race is only welcome in Axfell and the Underdark.'''<br />
<br />
=== Moon Elf ===<br />
<br />
* +2 Intelligence<br />
* -2 Strength<br />
<br />
=== Wild Elf ===<br />
<br />
* +2 Constitution<br />
* -2 Intelligence<br />
<br />
=== Wood Elf ===<br />
<br />
* +2 Strength<br />
* -2 Intelligence<br />
<br />
<br />
== Half-elf ==<br />
<br />
=== Half-Drow ===<br />
<br />
* -2 Constitution<br />
* +2 Intelligence<br />
* Darkvision<br />
<br />
<br />
== Human ==<br />
<br />
=== Nordsman ===<br />
<br />
* +4 Dodge AC vs Giants<br />
* -1 Appraise<br />
* -1 Spellcraft<br />
* -1 Lore<br />
<br />
=== Highlander ===<br />
<br />
* +2 saves vs fear<br />
* -2 Pick Pocket<br />
* -2 Open Lock<br />
<br />
=== Illumiam ===<br />
<br />
* +2 Lore<br />
* -1 Discipline<br />
* -1 Tumble<br />
<br />
=== Deep Imaskari ===<br />
<br />
* Low light vision<br />
* -2 Listen<br />
<br />
== Half-orc ==<br />
<br />
=== Red Tribe Offspring ===<br />
<br />
* Low Light Vision instead of Darkvision<br />
* +2 saves vs fear<br />
<br />
== Dwarf ==<br />
<br />
=== Gold Dwarf ===<br />
<br />
* -2 Dexterity<br />
* +2 Charisma<br />
* +2 Concentration<br />
* No bonus vs orcs or goblins<br />
* +1 attack bonus vs reptilians<br />
<br />
=== Dream Dwarf ===<br />
<br />
* -2 Dexterity<br />
* +2 Charisma<br />
* +2 Concentration<br />
* No bonus vs orcs or goblins<br />
* Spell Focus: Divination<br />
<br />
=== Duergar / Grey Dwarf ===<br />
<br />
* -2 CHA<br />
* +2 Move Silently<br />
* +1 Spot<br />
* +1 Listen<br />
* Immunity to disease<br />
<br />
'''This race is only welcome in Axfell and the Underdark.'''<br />
<br />
== Gnome ==<br />
<br />
=== Whisper Gnome ===<br />
<br />
* -2 Charisma<br />
* +2 Dexterity<br />
* Darkvision<br />
* +2 Spot<br />
* No illusion racial bonuses<br />
<br />
=== Svirfneblin / Deep Gnome ===<br />
<br />
* -2 Charisma<br />
* +2 Wisdom<br />
* +2 Hide<br />
* Darkvision<br />
<br />
'''This race is only welcome in Axfell and the Underdark.'''</div>Sherincallhttp://anphillia.pw/w/index.php?title=Subraces&diff=56Subraces2018-06-21T13:50:59Z<p>Sherincall: Created page with "When you create a character, before entering the gameworld, you will be given a chance to choose a subrace - a small tweak and spice on your character stats. Currently availa..."</p>
<hr />
<div>When you create a character, before entering the gameworld, you will be given a chance to choose a subrace - a small tweak and spice on your character stats.<br />
<br />
Currently available subraces<br />
<br />
= Halfling =<br />
<br />
== Tallfellow ==<br />
<br />
* -2 to Move Silently<br />
* +2 to Spot<br />
* +2 to Search<br />
<br />
== Lightfoot ==<br />
<br />
* -2 to Listen<br />
* +2 to Move Silently<br />
<br />
<br />
= Elf =<br />
<br />
== Drow / Dark Elf ==<br />
<br />
* -2 Strength<br />
* +2 Charisma<br />
* Darkvision<br />
* +2 save vs Spells<br />
<br />
'''This race is only welcome in Axfell and the Underdark.'''<br />
<br />
== Moon Elf ==<br />
<br />
* +2 Intelligence<br />
* -2 Strength<br />
<br />
== Wild Elf ==<br />
<br />
* +2 Constitution<br />
* -2 Intelligence<br />
<br />
== Wood Elf ==<br />
<br />
* +2 Strength<br />
* -2 Intelligence<br />
<br />
<br />
= Half-elf =<br />
<br />
== Half-Drow ==<br />
<br />
* -2 Constitution<br />
* +2 Intelligence<br />
* Darkvision<br />
<br />
<br />
= Human =<br />
<br />
== Nordsman ==<br />
<br />
* +4 Dodge AC vs Giants<br />
* -1 Appraise<br />
* -1 Spellcraft<br />
* -1 Lore<br />
<br />
== Highlander ==<br />
<br />
* +2 saves vs fear<br />
* -2 Pick Pocket<br />
* -2 Open Lock<br />
<br />
== Illumiam ==<br />
<br />
* +2 Lore<br />
* -1 Discipline<br />
* -1 Tumble<br />
<br />
== Deep Imaskari ==<br />
<br />
* Low light vision<br />
* -2 Listen<br />
<br />
= Half-orc =<br />
<br />
== Red Tribe Offspring ==<br />
<br />
* Low Light Vision instead of Darkvision<br />
* +2 saves vs fear<br />
<br />
= Dwarf =<br />
<br />
== Gold Dwarf ==<br />
<br />
* -2 Dexterity<br />
* +2 Charisma<br />
* +2 Concentration<br />
* No bonus vs orcs or goblins<br />
* +1 attack bonus vs reptilians<br />
<br />
== Dream Dwarf ==<br />
<br />
* -2 Dexterity<br />
* +2 Charisma<br />
* +2 Concentration<br />
* No bonus vs orcs or goblins<br />
* Spell Focus: Divination<br />
<br />
== Duergar / Grey Dwarf ==<br />
<br />
* -2 CHA<br />
* +2 Move Silently<br />
* +1 Spot<br />
* +1 Listen<br />
* Immunity to disease<br />
<br />
'''This race is only welcome in Axfell and the Underdark.'''<br />
<br />
= Gnome =<br />
<br />
== Whisper Gnome ==<br />
<br />
* -2 Charisma<br />
* +2 Dexterity<br />
* Darkvision<br />
* +2 Spot<br />
* No illusion racial bonuses<br />
<br />
== Svirfneblin / Deep Gnome ==<br />
<br />
* -2 Charisma<br />
* +2 Wisdom<br />
* +2 Hide<br />
* Darkvision<br />
<br />
'''This race is only welcome in Axfell and the Underdark.'''</div>Sherincallhttp://anphillia.pw/w/index.php?title=Mechanics_changes&diff=55Mechanics changes2018-06-21T13:39:12Z<p>Sherincall: </p>
<hr />
<div>Anphillia mostly follows the stock NWN rules, with some notable exceptions. Be sure to read the things that are relevant to your class and play style.<br />
<br />
== [[Experience, Leveling and Death]] ==<br />
<br />
== [[Skill Changes]] ==<br />
<br />
== [[Class Changes]] ==<br />
<br />
== [[Spell Changes]] ==<br />
<br />
== [[Subraces]] ==</div>Sherincallhttp://anphillia.pw/w/index.php?title=Player_tools&diff=54Player tools2018-06-21T12:16:11Z<p>Sherincall: </p>
<hr />
<div>Players are given additional tools to enhance their roleplay or customize their characters. If there is no target, these tools are implemented as chat commands, preceded by /. If the tool requires a target, it will be implemented as one of the Player Tool feats.<br />
<br />
<br />
= Chat Commands =<br />
<br />
== /bug ==<br />
<br />
Report a bug in the module. This is sent to all DMs and the entire team on discord, along with some extra info.<br />
<br />
Usage example: '''/bug I see a floating tree'''<br />
<br />
== /walk ==<br />
<br />
Toggle an "Always Walk" mode for your character, so you don't have to use Detect Mode. Also synchronizes their walking speed to regular, so Barbarians and Monks can walk side by side with others.<br />
<br />
Usage example: '''/walk'''<br />
<br />
== /helm and /cloak ==<br />
<br />
Toggle visibility of your helm or cloak. This allows you to wear a helm or cloak without it ruining your character's appearance<br />
<br />
Usage examples<br />
<br />
* '''/helm'''<br />
* '''/cloak'''<br />
<br />
== OOC chat ==<br />
<br />
When you need to send a message out of character, prefix it with either // or ((, like this:<br />
<br />
* // AFK 5 minutes<br />
* ((AFK 5 minutes))<br />
<br />
This will print it in a different color so it stands out.<br />
<br />
= Player tools =<br />
<br />
== 10 - Unstuck tool ==<br />
<br />
Player tool 10 is an OOC teleport tool that you can use if your PC gets stuck somewhere due to bad walkmeshes. Every use of this tool is logged and abuse will be punished. It is very easy to see when use is legitimate<br />
<br />
== 9 - Renaming tool ==<br />
<br />
Player tool 9 can be used in items '''in your possession''' to give them a custom name. Simply speak the name you want, then use the tool on an item.</div>Sherincallhttp://anphillia.pw/w/index.php?title=Player_tools&diff=53Player tools2018-06-21T12:15:01Z<p>Sherincall: /* /helm and /cloak */</p>
<hr />
<div>Players are given additional tools to enhance their roleplay or customize their characters. If there is no target, these tools are implemented as chat commands, preceded by /. If the tool requires a target, it will be implemented as one of the Player Tool feats.<br />
<br />
<br />
= Chat Commands =<br />
<br />
== /bug ==<br />
<br />
Report a bug in the module. This is sent to all DMs and the entire team on discord, along with some extra info.<br />
<br />
Usage example: '''/bug I see a floating tree'''<br />
<br />
== /walk ==<br />
<br />
Toggle an "Always Walk" mode for your character, so you don't have to use Detect Mode. Also synchronizes their walking speed to regular, so Barbarians and Monks can walk side by side with others.<br />
<br />
Usage example: '''/walk'''<br />
<br />
== /helm and /cloak ==<br />
<br />
Toggle visibility of your helm or cloak. This allows you to wear a helm or cloak without it ruining your character's appearance<br />
<br />
Usage examples<br />
<br />
* '''/helm'''<br />
* '''/cloak'''<br />
<br />
= Player tools =<br />
<br />
== 10 - Unstuck tool ==<br />
<br />
Player tool 10 is an OOC teleport tool that you can use if your PC gets stuck somewhere due to bad walkmeshes. Every use of this tool is logged and abuse will be punished. It is very easy to see when use is legitimate<br />
<br />
== 9 - Renaming tool ==<br />
<br />
Player tool 9 can be used in items '''in your possession''' to give them a custom name. Simply speak the name you want, then use the tool on an item.</div>Sherincallhttp://anphillia.pw/w/index.php?title=Player_tools&diff=52Player tools2018-06-21T12:14:38Z<p>Sherincall: Created page with "Players are given additional tools to enhance their roleplay or customize their characters. If there is no target, these tools are implemented as chat commands, preceded by /...."</p>
<hr />
<div>Players are given additional tools to enhance their roleplay or customize their characters. If there is no target, these tools are implemented as chat commands, preceded by /. If the tool requires a target, it will be implemented as one of the Player Tool feats.<br />
<br />
<br />
= Chat Commands =<br />
<br />
== /bug ==<br />
<br />
Report a bug in the module. This is sent to all DMs and the entire team on discord, along with some extra info.<br />
<br />
Usage example: '''/bug I see a floating tree'''<br />
<br />
== /walk ==<br />
<br />
Toggle an "Always Walk" mode for your character, so you don't have to use Detect Mode. Also synchronizes their walking speed to regular, so Barbarians and Monks can walk side by side with others.<br />
<br />
Usage example: '''/walk'''<br />
<br />
== /helm and /cloak ==<br />
<br />
Toggle visibility of your helm or cloak. This allows you to wear a helm or cloak without it ruining your character's appearance<br />
<br />
<br />
= Player tools =<br />
<br />
== 10 - Unstuck tool ==<br />
<br />
Player tool 10 is an OOC teleport tool that you can use if your PC gets stuck somewhere due to bad walkmeshes. Every use of this tool is logged and abuse will be punished. It is very easy to see when use is legitimate<br />
<br />
== 9 - Renaming tool ==<br />
<br />
Player tool 9 can be used in items '''in your possession''' to give them a custom name. Simply speak the name you want, then use the tool on an item.</div>Sherincallhttp://anphillia.pw/w/index.php?title=Player_Resources&diff=51Player Resources2018-06-21T12:06:42Z<p>Sherincall: </p>
<hr />
<div>== [[Roleplay]] ==<br />
<br />
== [[Player tools]] ==<br />
<br />
== [[Ability Scores]] ==<br />
<br />
== [[Alignment Guide]] ==</div>Sherincallhttp://anphillia.pw/w/index.php?title=Server_rules&diff=50Server rules2018-06-20T18:30:51Z<p>Sherincall: </p>
<hr />
<div>There are three basic rules you need to follow:<br />
<br />
# Always stay in character<br />
# Use common sense<br />
# Have fun<br />
<br />
Anphillia is a [[roleplay]] PW, and as such all actions need to be in character (IC). Staying in character means always behaving like your character would behave, even if you-the-player would do something differently. Metagaming - using player knowledge as character knowledge - is forbidden. This includes, but is not limited to:<br />
<br />
* Your knowledge about the game mechanics. Specifically, do not discuss any stats or numbers from the game.<br />
* Your knowledge about the world or other characters that your character doesn't have<br />
* Things from the real world that don't exist or are unknown in the game world.<br />
<br />
Out of character (OOC) behavior is allowed in some cases as a courtesy to other players. Some examples of desired OOC behavior are:<br />
<br />
* Respecting that a player is temporarily AFK (their AFKing is OOC in itself, and as such they can't be interacted with IC)<br />
* Letting an outnumbered/outleveled enemy escape, or handling the encounter through RP emotes instead of killing them.<br />
<br />
Do not exploit bugs in the game or the module. Report exploitable issues to the team privately.<br />
<br />
If in doubt about a certain aspect of the the game, ask a DM.</div>Sherincallhttp://anphillia.pw/w/index.php?title=Class_Changes&diff=34Class Changes2018-06-20T15:11:36Z<p>Sherincall: </p>
<hr />
<div>It is important to note that classes '''must''' be roleplayed. If you have levels of Paladin, you '''are''' a champion of good in service to your god. Acting out of character for a Paladin (or Cleric, Druid, etc) will result in losing the Paladin powers. Similarly, Monk characters are monks, not "brawlers".<br />
<br />
You need to be able to justify your mechanics build with roleplay, or the build will be corrected until the character makes sense.<br />
<br />
== Shadowdancer ==<br />
<br />
Hide in Plan Sight has a cooldown of 1 minute. This cooldown decreases by 10 seconds for every additional level of Shadowdancer the character posses.<br />
<br />
== Red Dragon Disciple ==<br />
<br />
The Red Dragon Disciple is rebranded to Blue Dragon Disciple for roleplay reasons. The only mechanical difference is that the flame breath shoots lightning instead of fire.<br />
<br />
Additionally, RDD characters do not get wings.<br />
<br />
== Wizard, Sorcerer, Bard ==<br />
<br />
Some high level arcane spells require spell components to cast. Lack of the components results in "casting from hit points" and a concentration check.<br />
<br />
See also: [[Spell Changes]]<br />
<br />
== Monk ==<br />
<br />
Monks must be devoted to a monastic order and follow their practices.<br />
<br />
== Ranger ==<br />
<br />
Rangers get a tracking ability that lets them find creatures in wilderness areas.<br />
<br />
== Paladin ==<br />
<br />
Paladins get an "Inspire Courage" ability that temporarily raises saves vs fear for nearby allies by 4. They also have a "Detect Evil" ability which gives them a rough idea of the amount of evil-aligned creatures in the vicinity.<br />
<br />
Paladins do not have access to their paladin mount.</div>Sherincallhttp://anphillia.pw/w/index.php?title=Class_Changes&diff=33Class Changes2018-06-20T15:09:36Z<p>Sherincall: </p>
<hr />
<div>It is important to note that classes '''must''' be roleplayed. If you have levels of Paladin, you '''are''' a champion of good in service to your god. Acting out of character for a Paladin (or Cleric, Druid, etc) will result in losing the Paladin powers. Similarly, Monk characters are monks, not "brawlers".<br />
<br />
You need to be able to justify your mechanics build with roleplay, or the build will be corrected until the character makes sense.<br />
<br />
== Shadowdancer ==<br />
<br />
Hide in Plan Sight has a cooldown of 1 minute. This cooldown decreases by 10 seconds for every additional level of Shadowdancer the character posses.<br />
<br />
== Red Dragon Disciple ==<br />
<br />
The Red Dragon Disciple is rebranded to Blue Dragon Disciple for roleplay reasons. The only mechanical difference is that the flame breath shoots lightning instead of fire.<br />
<br />
Additionally, RDD characters do not get wings.<br />
<br />
== Wizard, Sorcerer, Bard ==<br />
<br />
Some high level arcane spells require spell components to cast. Lack of the components results in "casting from hit points" and a concentration check.<br />
<br />
See also: [[Spell Changes]]<br />
<br />
== Monk ==<br />
<br />
Monks must be devoted to a monastic order and follow their practices.<br />
<br />
== Ranger ==<br />
<br />
Rangers get a tracking ability that lets them find creatures in wilderness areas.<br />
<br />
== Paladin ==<br />
<br />
Paladins get an "Inspire Courage" ability that temporarily raises saves vs fear for nearby allies by 4.<br />
<br />
Paladins do not have access to their paladin mount.</div>Sherincallhttp://anphillia.pw/w/index.php?title=Lore&diff=32Lore2018-06-20T15:02:21Z<p>Sherincall: Created page with "Anphillia is a land at war. Two sides, Cleaven and Axfell, fight each other while the neutral merchant town of Ranzington makes a profit from their suffering. In their middle,..."</p>
<hr />
<div>Anphillia is a land at war. Two sides, Cleaven and Axfell, fight each other while the neutral merchant town of Ranzington makes a profit from their suffering. In their middle, the ancient community of the Shilari try to bring peace to the islands.</div>Sherincallhttp://anphillia.pw/w/index.php?title=Main_Page&diff=31Main Page2018-06-20T15:01:54Z<p>Sherincall: </p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
'''Anphillia is currently in Beta, scheduled for release on June 22nd, UTC evening.'''<br />
<br />
We are a Persistent World for [http://nwn.beamdog.com Neverwinter Nights: Enhanced Edition].<br />
<br />
== Connection info ==<br />
<br />
You can find us in the [http://nwn.beamdog.net server browser] as '''Anphillia (CEP)''', or direct connect to '''195.201.103.163:5121'''.<br />
<br />
<br />
You will need the Community Expansion Pack (CEP) to join the game:<br />
* Steam users should go [https://steamcommunity.com/sharedfiles/filedetails/?id=1312882397&searchtext= here] and click '''Subscribe''', and they will be all set.<br />
* Beamdog client users can download the latest CEP [https://neverwintervault.org/cep here], and extract it to your '''user''' directory (typically MyDocuments\Neverwinter Nights\).<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
== Module info ==<br />
<br />
Anphillia is a '''roleplay''' server with a strong Player vs Player ('''PvP''') narrative. You play as soldiers at war in one of the two factions fighting for survival on a small island in the Trackless Sea. It is a '''low magic''' world with players working together in teams towards a common goal. As part of the war effort, you will need to repel enemy attacks and mount your own, work to secure and process natural resources and maintain dominance of strategic locations.<br />
<br />
== Further Info ==<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]</div>Sherincallhttp://anphillia.pw/w/index.php?title=Server_features&diff=30Server features2018-06-20T14:51:40Z<p>Sherincall: Created page with "Anphillia is a low magic, roleplay PvP server. TBD"</p>
<hr />
<div>Anphillia is a low magic, roleplay PvP server. <br />
<br />
TBD</div>Sherincallhttp://anphillia.pw/w/index.php?title=MediaWiki:Sidebar&diff=29MediaWiki:Sidebar2018-06-20T14:50:15Z<p>Sherincall: </p>
<hr />
<div><br />
* Navigation<br />
** mainpage|mainpage-description<br />
** server_rules|Server rules<br />
** mechanics_changes|Mechanics changes<br />
** lore|Lore<br />
** Server_features|Server Features<br />
* Other pages<br />
** https://discord.gg/Vw6q4bA|Discord<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
* SEARCH<br />
* TOOLBOX</div>Sherincallhttp://anphillia.pw/w/index.php?title=MediaWiki:Sidebar&diff=28MediaWiki:Sidebar2018-06-20T14:48:03Z<p>Sherincall: </p>
<hr />
<div><br />
* Navigation<br />
** mainpage|mainpage-description<br />
** server_rules|Server rules<br />
** mechanics_changes|Mechanics changes<br />
** lore|Lore<br />
* Other pages<br />
** https://discord.gg/Vw6q4bA|Discord<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
* SEARCH<br />
* TOOLBOX</div>Sherincallhttp://anphillia.pw/w/index.php?title=MediaWiki:Sidebar&diff=27MediaWiki:Sidebar2018-06-20T14:46:49Z<p>Sherincall: </p>
<hr />
<div><br />
* Navigation<br />
** mainpage|mainpage-description<br />
** server_rules|Server rules<br />
** mechanics_changes|Mechanics changes<br />
** lore|Lore<br />
* Other pages<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
* SEARCH<br />
* TOOLBOX</div>Sherincallhttp://anphillia.pw/w/index.php?title=MediaWiki:Sidebar&diff=26MediaWiki:Sidebar2018-06-20T14:46:06Z<p>Sherincall: </p>
<hr />
<div><br />
* navigation<br />
** mainpage|mainpage-description<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
* Notable sections<br />
** server_rules|Server rules<br />
** mechanics_changes|Mechanics changes<br />
** lore|Lore<br />
* SEARCH<br />
* TOOLBOX</div>Sherincallhttp://anphillia.pw/w/index.php?title=MediaWiki:Sidebar&diff=25MediaWiki:Sidebar2018-06-20T14:45:33Z<p>Sherincall: Created page with " * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage * Notable pages ** server_rules|Server rules * SEARCH * TOOLBOX"</p>
<hr />
<div><br />
* navigation<br />
** mainpage|mainpage-description<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
* Notable pages<br />
** server_rules|Server rules<br />
* SEARCH<br />
* TOOLBOX</div>Sherincallhttp://anphillia.pw/w/index.php?title=Main_Page&diff=24Main Page2018-06-20T14:39:03Z<p>Sherincall: Protected "Main Page" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
'''Anhpillia is currently in Beta, scheduled for release on June 22nd, UTC evening.'''<br />
<br />
We are a Persistent World for [http://nwn.beamdog.com Neverwinter Nights: Enhanced Edition].<br />
<br />
== Connection info ==<br />
<br />
You can find us in the [http://nwn.beamdog.net server browser] as '''Anphillia (CEP)''', or direct connect to '''195.201.103.163:5121'''.<br />
<br />
<br />
You will need the Community Expansion Pack (CEP) to join the game:<br />
* Steam users should go [https://steamcommunity.com/sharedfiles/filedetails/?id=1312882397&searchtext= here] and click '''Subscribe''', and they will be all set.<br />
* Beamdog client users can download the latest CEP [https://neverwintervault.org/cep here], and extract it to your '''user''' directory (typically MyDocuments\Neverwinter Nights\).<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
== Module info ==<br />
<br />
Anphillia is a '''roleplay''' server with a strong Player vs Player ('''PvP''') narrative. You play as soldiers at war in one of the two factions fighting for survival on a small island in the Trackless Sea. It is a '''low magic''' world with players working together in teams towards a common goal. As part of the war effort, you will need to repel enemy attacks and mount your own, work to secure and process natural resources and maintain dominance of strategic locations.<br />
<br />
== Further Info ==<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]</div>Sherincallhttp://anphillia.pw/w/index.php?title=Main_Page&diff=23Main Page2018-06-20T14:37:58Z<p>Sherincall: </p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
'''Anhpillia is currently in Beta, scheduled for release on June 22nd, UTC evening.'''<br />
<br />
We are a Persistent World for [http://nwn.beamdog.com Neverwinter Nights: Enhanced Edition].<br />
<br />
== Connection info ==<br />
<br />
You can find us in the [http://nwn.beamdog.net server browser] as '''Anphillia (CEP)''', or direct connect to '''195.201.103.163:5121'''.<br />
<br />
<br />
You will need the Community Expansion Pack (CEP) to join the game:<br />
* Steam users should go [https://steamcommunity.com/sharedfiles/filedetails/?id=1312882397&searchtext= here] and click '''Subscribe''', and they will be all set.<br />
* Beamdog client users can download the latest CEP [https://neverwintervault.org/cep here], and extract it to your '''user''' directory (typically MyDocuments\Neverwinter Nights\).<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
== Module info ==<br />
<br />
Anphillia is a '''roleplay''' server with a strong Player vs Player ('''PvP''') narrative. You play as soldiers at war in one of the two factions fighting for survival on a small island in the Trackless Sea. It is a '''low magic''' world with players working together in teams towards a common goal. As part of the war effort, you will need to repel enemy attacks and mount your own, work to secure and process natural resources and maintain dominance of strategic locations.<br />
<br />
== Further Info ==<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]</div>Sherincallhttp://anphillia.pw/w/index.php?title=Main_Page&diff=22Main Page2018-06-20T14:21:42Z<p>Sherincall: </p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
'''Anhpillia is currently in Beta, scheduled for release on June 22nd, UTC evening.'''<br />
<br />
We are a Persistent World for [http://nwn.beamdog.com Neverwinter Nights: Enhanced Edition].<br />
<br />
You can find us in the [http://nwn.beamdog.net server browser] as '''Anphillia (CEP)''', or direct connect to '''195.201.103.163:5121'''.<br />
<br />
<br />
You will need the Community Expansion Pack (CEP) to join the game:<br />
* Steam users should go [https://steamcommunity.com/sharedfiles/filedetails/?id=1312882397&searchtext= here] and click '''Subscribe''', and they will be all set.<br />
* Beamdog client users can download the latest CEP [https://neverwintervault.org/cep here], and extract it to your '''user''' directory (typically MyDocuments\Neverwinter Nights\).<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
== Further Info ==<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]</div>Sherincallhttp://anphillia.pw/w/index.php?title=Skill_Changes&diff=21Skill Changes2018-06-20T14:20:28Z<p>Sherincall: </p>
<hr />
<div>'''Skill Point Banking'''<br />
<br />
You can only "bank" (i.e. leave unspent for next level) as many skill points as your INT modifier, plus one (minimum of one, so you can always invest in cross-class skills). Additional skill points will be distributed to your skills arbitrarily.<br />
<br />
== Parry ==<br />
<br />
Parry skill has been "fixed" to behave as per the in game description - i.e. it can block more than three attacks in a round. See [http://nwn.wikia.com/wiki/Parry here] for details on how it was "broken" previously.<br />
<br />
== Pick Pocket ==<br />
<br />
Pick pocket skill is used to steal the loot from corpses and chests without others in your party noticing. Using pick pocket on another player will only potentially steal gold from them, not any items.<br />
<br />
== Unused Skills ==<br />
<br />
The following skills have no use in Anphillia:<br />
<br />
* Craft Armor<br />
* Craft Weapon<br />
* Craft Trap<br />
* Ride</div>Sherincallhttp://anphillia.pw/w/index.php?title=Anphillia:About&diff=20Anphillia:About2018-06-20T14:18:50Z<p>Sherincall: Created page with "Anphillia is a long running persistent world for NWN, created by vico and eyesolated in 2002. Since then, there have been many iterations and forks of the module. With the re..."</p>
<hr />
<div>Anphillia is a long running persistent world for NWN, created by vico and eyesolated in 2002. Since then, there have been many iterations and forks of the module.<br />
<br />
With the release of NWN:EE, several of the old admins have teamed up to bring a single module up, in the spirit of the golden days versions.<br />
<br />
<br />
The current team is:<br />
<br />
* eyesolated (Anphillia co-creator and "messiah"<br />
* PastorPug<br />
* Samurai<br />
* Sherincall<br />
* Styke<br />
* Zerak-Tul</div>Sherincallhttp://anphillia.pw/w/index.php?title=Main_Page&diff=19Main Page2018-06-20T14:06:21Z<p>Sherincall: </p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
We are a Persistent World for [http://nwn.beamdog.com Neverwinter Nights: Enhanced Edition].<br />
<br />
You can find us in the [http://nwn.beamdog.net server browser] as '''Anphillia (CEP)''', or direct connect to '''195.201.103.163:5121'''.<br />
<br />
<br />
You will need the Community Expansion Pack (CEP) to join the game:<br />
* Steam users should go [https://steamcommunity.com/sharedfiles/filedetails/?id=1312882397&searchtext= here] and click '''Subscribe''', and they will be all set.<br />
* Beamdog client users can download the latest CEP [https://neverwintervault.org/cep here], and extract it to your '''user''' directory (typically MyDocuments\Neverwinter Nights\).<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
== Further Info ==<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]</div>Sherincallhttp://anphillia.pw/w/index.php?title=Main_Page&diff=18Main Page2018-06-20T14:05:56Z<p>Sherincall: </p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
We are a Persistent World for [http://nwn.beamdog.com Neverwinter Nights: Enhanced Edition].<br />
<br />
You can find us in the [http://nwn.beamdog.net server browser] as '''Anphillia (CEP)''', or direct connect to '''195.201.103.163:5121'''.<br />
<br />
<br />
You will need the Community Expansion Pack (CEP) to join the game:<br />
* Steam users should go [https://steamcommunity.com/sharedfiles/filedetails/?id=1312882397&searchtext= here] and click '''Subscribe''', and they will be all set.<br />
* Beamdog client users can download the latest CEP [https://neverwintervault.org/cep here], and extract it to your '''user''' directory (typically MyDocuments\Neverwinter Nights\).<br />
<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
<br />
== Other pages ==<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]</div>Sherincallhttp://anphillia.pw/w/index.php?title=Main_Page&diff=17Main Page2018-06-20T14:05:15Z<p>Sherincall: </p>
<hr />
<div><strong>Welcome to Anphillia!</strong><br />
<br />
We are a Persistent World for [http://nwn.beamdog.com Neverwinter Nights: Enhanced Edition].<br />
<br />
You can find us in the [http://nwn.beamdog.net server browser] as '''Anphillia (CEP)''', or direct connect to '''195.201.103.163:5121'''.<br />
<br />
You will need the Community Expansion Pack (CEP) to join the game:<br />
* Steam users should go [https://steamcommunity.com/sharedfiles/filedetails/?id=1312882397&searchtext= here] and click '''Subscribe''', and they will be all set.<br />
* Beamdog client users can download the latest CEP [https://neverwintervault.org/cep here], and extract it to your '''user''' directory (typically MyDocuments\Neverwinter Nights\).<br />
<br />
For additional questions, comments and discussions, join our discord: https://discord.gg/Vw6q4bA<br />
<br />
<br />
For a quick intro, check out:<br />
<br />
[[Server rules]]<br />
<br />
[[Mechanics changes]]<br />
<br />
[[Lore]]</div>Sherincallhttp://anphillia.pw/w/index.php?title=Spell_Changes&diff=16Spell Changes2018-06-20T13:51:22Z<p>Sherincall: </p>
<hr />
<div>'''Party-wide spells'''<br />
<br />
Since Anphillia does not allow parties, all spells that affect only allies have been changed to affect all non-hostiles.<br />
<br />
<br />
== Weapon enchantments ==<br />
<br />
All weapon enchantment spells can be applied to all melee and ranged weapons, gloves (for unarmed) and creature weapons.<br />
<br />
* Greater Magic Weapon: The maximum enchantment bonus is +3 instead of +5<br />
* Blade Thirst: If cast on a dual-wielding character, both weapons get a +2 enhancement. If only single weapon is equipped, it gets a +3 enhancement<br />
* Flame Weapon: Gives the weapon 1d6 (or 2d4 for neutral casters) elemental damage. This damage stacks with other elemental damage of different types, but not with the same type. The damage type is based on caster's alignment:<br />
** Lawful - Electric<br />
** Netural - Fire<br />
** Chaotic - Acid<br />
* Darkfire: Gives the weapon 1d6 (or 1d4 for neutral casters) '''divine''' damage.<br />
<br />
== Missile spells ==<br />
<br />
Missile spells, such as Magic Missile, Acid Arrow, Ball Lightning, Flame Arrow, Firebrand, ILMS and IGMS each perform a ranged touch attack on their target (one per missile).<br />
<br />
For each missile, the caster rolls 1d20 + BAB + DEX bonus vs the target's dodge AC. If the d20 rolls a 20, the hit is a critical and damage from that missile is doubled.<br />
<br />
Additionally, casters can improve their aim with<br />
<br />
* Combat casting feat grants an extra +3<br />
* Spell focus in the spell's school grants +2. Greater spell focus an additional +2.<br />
* There are special items in game that increase this further<br />
<br />
== Shield ==<br />
<br />
In addition to regular +4 shield AC, the Shield spell increases your AC for the missile attacks by 10.<br />
<br />
== True Seeing ==<br />
<br />
True seeing gives the following effects:<br />
<br />
* See Invisibility<br />
* Spell School Immunity (Illusion)<br />
* Spell Immunity (Sanctuary)<br />
* Spell Immunity (Phantasmal Killer)<br />
* UltraVision<br />
* +10 spot<br />
* +10 search</div>Sherincallhttp://anphillia.pw/w/index.php?title=Class_Changes&diff=15Class Changes2018-06-20T13:39:44Z<p>Sherincall: Created page with "It is important to note that classes '''must''' be roleplayed. If you have levels of Paladin, you '''are''' a champion of good in service to your god. Acting out of character..."</p>
<hr />
<div>It is important to note that classes '''must''' be roleplayed. If you have levels of Paladin, you '''are''' a champion of good in service to your god. Acting out of character for a Paladin (or Cleric, Druid, etc) will result in losing the Paladin powers. Similarly, Monk characters are monks, not "brawlers".<br />
<br />
You need to be able to justify your mechanics build with roleplay, or the build will be corrected until the character makes sense.<br />
<br />
== Shadowdancer ==<br />
<br />
Hide in Plan Sight has a cooldown of 1 minute. This cooldown decreases by 10 seconds for every additional level of Shadowdancer the character posses.<br />
<br />
== Red Dragon Disciple ==<br />
<br />
The Red Dragon Disciple is rebranded to Blue Dragon Disciple for roleplay reasons. The only mechanical difference is that the flame breath shoots lightning instead of fire.<br />
<br />
Additionally, RDD characters do not get wings.<br />
<br />
== Wizard, Sorcerer, Bard ==<br />
<br />
Some high level arcane spells require spell components to cast. Lack of the components results in "casting from hit points" and a concentration check.<br />
<br />
See also: [[Spell Changes]]<br />
<br />
== Monk ==<br />
<br />
Monks must be devoted to a monastic order and follow their practices.</div>Sherincallhttp://anphillia.pw/w/index.php?title=Spell_Changes&diff=14Spell Changes2018-06-20T13:39:18Z<p>Sherincall: Created page with "tmp"</p>
<hr />
<div>tmp</div>Sherincallhttp://anphillia.pw/w/index.php?title=Skill_Changes&diff=13Skill Changes2018-06-20T13:36:42Z<p>Sherincall: </p>
<hr />
<div>'''Skill Point Banking'''<br />
<br />
You can only "bank" (i.e. leave unspent for next level) as many skill points as your INT modifier. Additional skill points will be distributed to your skills arbitrarily.<br />
<br />
== Parry ==<br />
<br />
Parry skill has been "fixed" to behave as per the in game description - i.e. it can block more than three attacks in a round. See [http://nwn.wikia.com/wiki/Parry here] for details on how it was "broken" previously.<br />
<br />
== Pick Pocket ==<br />
<br />
Pick pocket skill is used to steal the loot from corpses and chests without others in your party noticing. Using pick pocket on another player will only potentially steal gold from them, not any items.<br />
<br />
== Unused Skills ==<br />
<br />
The following skills have no use in Anphillia:<br />
<br />
* Craft Armor<br />
* Craft Weapon<br />
* Craft Trap<br />
* Ride</div>Sherincallhttp://anphillia.pw/w/index.php?title=Skill_Changes&diff=12Skill Changes2018-06-20T13:35:50Z<p>Sherincall: </p>
<hr />
<div>== Skill Point Banking ==<br />
<br />
You can only "bank" (i.e. leave unspent for next level) as many skill points as your INT modifier. Additional skill points will be distributed to your skills arbitrarily.<br />
<br />
== Parry ==<br />
<br />
Parry skill has been "fixed" to behave as per the in game description - i.e. it can block more than three attacks in a round. See [http://nwn.wikia.com/wiki/Parry here] for details on how it was "broken" previously.<br />
<br />
== Pick Pocket ==<br />
<br />
Pick pocket skill is used to steal the loot from corpses and chests without others in your party noticing. Using pick pocket on another player will only potentially steal gold from them, not any items.<br />
<br />
== Unused Skills ==<br />
<br />
The following skills have no use in Anphillia:<br />
<br />
* Craft Armor<br />
* Craft Weapon<br />
* Craft Trap<br />
* Ride</div>Sherincallhttp://anphillia.pw/w/index.php?title=Skill_Changes&diff=11Skill Changes2018-06-20T13:35:36Z<p>Sherincall: Created page with "= Skill Point Banking = You can only "bank" (i.e. leave unspent for next level) as many skill points as your INT modifier. Additional skill points will be distributed to your..."</p>
<hr />
<div>= Skill Point Banking =<br />
<br />
You can only "bank" (i.e. leave unspent for next level) as many skill points as your INT modifier. Additional skill points will be distributed to your skills arbitrarily.<br />
<br />
== Parry ==<br />
<br />
Parry skill has been "fixed" to behave as per the in game description - i.e. it can block more than three attacks in a round. See [http://nwn.wikia.com/wiki/Parry here] for details on how it was "broken" previously.<br />
<br />
== Pick Pocket ==<br />
<br />
Pick pocket skill is used to steal the loot from corpses and chests without others in your party noticing. Using pick pocket on another player will only potentially steal gold from them, not any items.<br />
<br />
== Unused Skills ==<br />
<br />
The following skills have no use in Anphillia:<br />
<br />
* Craft Armor<br />
* Craft Weapon<br />
* Craft Trap<br />
* Ride</div>Sherincallhttp://anphillia.pw/w/index.php?title=Experience,_Leveling_and_Death&diff=10Experience, Leveling and Death2018-06-20T13:31:24Z<p>Sherincall: Created page with "The level cap in Anphillia is 16. There are no multiclass rules nor penalties, however, certain classes require additional roleplay effort. == Experience == There are four s..."</p>
<hr />
<div>The level cap in Anphillia is 16. There are no multiclass rules nor penalties, however, certain classes require additional roleplay effort.<br />
<br />
== Experience ==<br />
<br />
There are four sources of XP in Anphillia: Combat, Timed, Exploration and Quest.<br />
<br />
* You get combat XP from being around combat when a monster dies. <br />
* You get timed XP by just being in game and not AFKing. When you start AFKing, the timed XP rates slowly drop, and then you get a message when they stop. <br />
* You get exploration XP by finding certain locations of interest. You get higher XP rates visiting areas you haven't visited in a while.<br />
* Your XP gain is affected by your level and the level of everyone else on the server (except new characters). If you are too far ahead, you get less XP. If you're new and everyone is advanced, you get more.<br />
* Your XP gain is affected by your faction's levels compared to the enemy. If one faction is significantly ahead, it gets throttled/others get a boost. <br />
* Your XP gain drops after playing for a long time in a single day. This gets reset every 12 hours. There is no hard daily cap, but after some point, the gains slowly dwindle.<br />
** Whatever XP you "lose" this way is preserved and slowly fed back to you in the future. <br />
* The XP is applied when you rest. Unapplied XP is preserved when you relog, or across server restarts. There is a maximum XP per rest, and you will start getting messages when you near that cap.<br />
<br />
The exact constants used in these calculations change on a daily basis.<br />
<br />
== Death ==<br />
<br />
TBD</div>Sherincallhttp://anphillia.pw/w/index.php?title=Mechanics_changes&diff=9Mechanics changes2018-06-20T13:26:39Z<p>Sherincall: </p>
<hr />
<div>Anphillia mostly follows the stock NWN rules, with some notable exceptions. Be sure to read the things that are relevant to your class and play style.<br />
<br />
[[Experience, Leveling and Death]]<br />
<br />
[[Skill Changes]]<br />
<br />
[[Class Changes]]<br />
<br />
[[Spell Changes]]</div>Sherincall